Interesting take! Pretty accurate on how Blow works or even tries harder than he needs to. Braid is one of my favorite indie games and I personally thought it could've done without its post-game explanation of its own meaning. The game speaks for itself and was pretty powerful without all the nuclear bomb nonsense. In fact, I like to pretend it's not in there. I'm sure the Witness is also just a straight up enjoyable piece of game design and doesn't need all the extra layers to be considered something masterful.
Mobius 1, engage...
