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Suskie's Nidhogg review

Feedback on Suskie's Nidhogg review. 4 replies.

Gary Hartley Staff Jan 16, 2014
Oh, I see -- started working on sleepy underground indie games, eh? Well, maybe I'll go ahead and review current-gen AAA titles. See how you like that.

Annoyingly, you do a very good job with this. It's always tricky with simplistic games not to over-sell what it does offer in some grandiose effort to fill the game's brevity of options with your own writing, but you don't do that. You don't do that at all, so well done.
For us. For them. For you.
Mike Suskie Freelancer Jan 16, 2014
Thanks! That's actually very reassuring to hear since, as you said, this is very much outside of my comfort zone. I'm not even sure if I would have taken this assignment if I'd actually read up on Nidhogg beforehand, but hey, whatever works.

Thanks for reading. Much appreciated. And I would non-jokingly like to see AAA coverage from you, so promptly get on that.
You exist because we allow it. And you will end because we demand it.
yx Jun 11, 2015
(See for instance how hard it uses the VGU/VGA and CPU. It's insane, considering this is na 8-bit game under every audivisual regard, and bespeaks a lot of the developer's publisher. As it does that they had discussions were players complained at the game's malfunctioning removed from Steam community, at least in the aftermath of release.)
yx Jun 11, 2015
It's also frightening (to me) to read that "images of horrific violence nonetheless. It's a spectacle, and makes Nidhogg's bursts of straightforward action all the more satisfying."

(I apologyze for the triple post, but have no idea whether posts can be deleted/edited, so, sorry)

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