That's awesome news! Yeah, the only way the "move more directions" makes things easier is that you don't have to jump onto switch blocks simply to see if they're really switches or just decoys. Which is more of a convenience thing, unless you mistime jumps and land in water. Which I've done before. But for the most part, they negated any advantage you'd get from added mobility by giving enemies that same freedom, as the spread shot knights and a few other foes take advantage of. My least favorite foe was probably these magician-types in the seventh and eighth level that just wander around while dropping bombs that go off and fire in multiple directions. The randomness of their movement makes it hard to get a bead on them for more than 1-2 shots at a time and by getting in range to hit them, you're easily in the path of their shots. Or the gold knights with their shields, so you have to deal with their spread attack while trying to get behind them or at their side so you can actually hit them.
Other things that make this one easier than the first: NO instant death room in an dungeon. That was f-ing cruel in the first game when they put an death trap in the very first dungeon. Also, NO dark rooms where you have to use consumable items to get a brief moment of light. Those were definite improvements, as was the variety in locales. You just have to get to Chapter 3 without being too bored to continue, as Chapter 2 is boring as hell.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle