Hope this critique is not too editorial.
This is a good review--though there are a few things I'd figure could be patched up, if you want. Maybe parentheses are used a bit much, and sentences like "The premise is exactly the same as before with a different story: pick a class, and get questing." just don't say much. I'd be curious to see what sort of matching--in a row? Clumps? Diagonal? What works best?
adopt a strategy -> adapt
"from the get-go" should get going. Maybe "The world map of discrete locations is replaced with a first-person view of..."
"It has all the same positives and problems that it used to" has sort of already been said, e.g. that the presentation is the only real upgrade.
Maybe too many parentheses, too. In my own writing I often find they're put there as idea placeholders. For instance, the new look creating problems with the game feeling less as it should is a great observation. It might be better to say at the start. "PQ2's main difference is it looks better. But it may play worse."
"It sounds like I’m nit-picking because these are all small issues, but they all add up and take away the sharp pace that the original Puzzle Quest had." I think you don't have enough confidence in this observation. It's a good one. I also think the paragraph about minigames may be better stated as something like "Unfortunately, mini-games make looting a treasure chest, bashing a door, or searching for a hidden object all feel the same. These mini-games occur more than in the original PQ and just aren't as fun, and they belie the new graphic variety." Sometimes we dwell on stuff because we guess we need to and I think that happens a bit.
I also really like your conclusion except for "returning to my original point." You've established that PQ2 tweaks the formula the wrong way and your final sentence feels a bit forced. Your point was already made. I guess we've all oversold our points of view before, though.
This is a good review--though there are a few things I'd figure could be patched up, if you want. Maybe parentheses are used a bit much, and sentences like "The premise is exactly the same as before with a different story: pick a class, and get questing." just don't say much. I'd be curious to see what sort of matching--in a row? Clumps? Diagonal? What works best?
adopt a strategy -> adapt
"from the get-go" should get going. Maybe "The world map of discrete locations is replaced with a first-person view of..."
"It has all the same positives and problems that it used to" has sort of already been said, e.g. that the presentation is the only real upgrade.
Maybe too many parentheses, too. In my own writing I often find they're put there as idea placeholders. For instance, the new look creating problems with the game feeling less as it should is a great observation. It might be better to say at the start. "PQ2's main difference is it looks better. But it may play worse."
"It sounds like I’m nit-picking because these are all small issues, but they all add up and take away the sharp pace that the original Puzzle Quest had." I think you don't have enough confidence in this observation. It's a good one. I also think the paragraph about minigames may be better stated as something like "Unfortunately, mini-games make looting a treasure chest, bashing a door, or searching for a hidden object all feel the same. These mini-games occur more than in the original PQ and just aren't as fun, and they belie the new graphic variety." Sometimes we dwell on stuff because we guess we need to and I think that happens a bit.
I also really like your conclusion except for "returning to my original point." You've established that PQ2 tweaks the formula the wrong way and your final sentence feels a bit forced. Your point was already made. I guess we've all oversold our points of view before, though.
My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips

