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Moonstone "retrospective" at Eurogamer

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"Not just because it's a great game, although it undoubtedly is, but because it represents a time when the design boundaries were tighter, the obstacles taller, and developers had to invent new ways to get past them. "

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..so.. all catch the Moonstone wave :D Amiga is where it's at! The nineties, baby! Cocaine, silly pop-music.. and Moonstone.

Seriously, though. Good article. Touch on a few things about design limitations and presentation. And how what was available was used to do as much as possible.

Against what we have now, when technology usually is there to cover up the fact that there's no plot or thought underneath..

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