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Alpha Protocol: where none may follow

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That's the training mission done. I chose the field agent background, and ended up running an extra mission for my handler. If you choose a different background, it's easier to unlock other side-missions, but it's not impossible to unlock any of them.

What struck me is the way the missions are integrated into the game and the dialogue. And after that, how well the dialogue trees unfold depending on details from the mission and earlier choices you made, and how the common conversation parts mesh into it.

Also, the sneaking animation looks terrible :D

The abilities and aiming mechanic positively surprised me, though. So did the AI, and the way they script paths depending on where on the map you are.

It's not as raw and direct as Bloodlines, but AP reminds me of that game. The base also is back, with e-mails and the TV churning out news almost as hilarious as the real thing.

This is where I choose my first real mission. Wish me luck. Though I doubt I need it with those shades I'm wearing.

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