![]() |
About Me: Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma. |
Study after study claim that there is a correlation between violent video games and violent people.
First of all, duh. No crystal ball is needed to see that surrounding someone with violently suggestive input will ultimately cause that person to act more violently. If I surround myself with walls painted in angry color tones and patterns, or listen to angry music (rock 'n' roll or, hey, even opera), then yes, I will become angrier. No revelation there. Perhaps then we should shield children from every possible violent thing - that would be the safe thing to do - or maybe we should teach children about how to deal with violence and anger instead.
But the kicker is that aggression (of which violent video games are just a small contributinb fraction) a
The Fates cast a net in a bowl,
a wishing - well of scales.
How far can we swim in a pond,
once tapping on the glass?
I happened to (impulsively) borrow the DC Comics Encyclopedia from my Comicon-crazed friend, Christine (a woman, horrah!), and I flipped through the entire thing today. I knew about the Superman, Batman, Justice League, and Teen Titans (most any DC character shown on TV), but I never knew just how large the DC universe actually is. One thousand superheroes and villians filled the pages, and the encyclopedia admits that there are even more. As such, I had to revise my top 3 favorite DC superheroes to:
- Nightwing (a sidekick that actually succeeded on his own)
- Parallax (Green Lantern gone bad-ass)
- and Wildcat (trained Batman and Catwoman - 'nuff said)
Excerpt from The Definitive Book for Body Language
Magentic Resonance Imaging brain scans show that women have between fourteen and sixteen areas of the brain to evaluate other's behavior. Men only have four to six areas. This example explains why, from a woman's standpoint, men don't seem to talk much and, from a man's standpoint, women never seem to shut up.
Most people who grew up during the same time as I did wanted to be one of the four Ninja Turtles. I think I was more Donatello, but I wanted to be Michelangelo back then. Something about nunchunks rock. Now I think Raphael is incredible bad-ass. But with TMNT returning this March 28th, I'm concerned over their relevance. In a way, their return on the silver screen is a gamble at rekindling nostalgia, as they have tried with multiple re-creations in both animation and video games. A part of me wants to believe that they will be successful all over again, albeit in CG-format and a thinner form, but the other part of me doesn't want the turtles to be worn out any further than they have already. It's just as I feel about all the hope about a FFVII re-make. But all this gamut of emotions is jus
No, a Wii game should not use motion sensitivity by default; however, at the end of the day, only those games that utilize the Wii-mote in a sensical and thorough way will be marked as the best games on the console. Developers have to decide whether the sensing capabilities of the Wii-mote system would be good design, elevating what the game can be in a well-executed manner. Otherwise, it falls to being a gimmick and dumbs down the novel visual interface that the Wii exemplifies. Though I think that the Wii has a need for and has enough room for games that do not use Wii-sensing, the initial concept for any Wii game should at least explore it and ask whether the game ultimately complements the console.
Why create a game for the Wii if there isn't even a thought about Wii sensing?
Additional Articles:
[01] [02] [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24]