Must Wii games use sensing?
February 24, 2007

No, a Wii game should not use motion sensitivity by default; however, at the end of the day, only those games that utilize the Wii-mote in a sensical and thorough way will be marked as the best games on the console. Developers have to decide whether the sensing capabilities of the Wii-mote system would be good design, elevating what the game can be in a well-executed manner. Otherwise, it falls to being a gimmick and dumbs down the novel visual interface that the Wii exemplifies. Though I think that the Wii has a need for and has enough room for games that do not use Wii-sensing, the initial concept for any Wii game should at least explore it and ask whether the game ultimately complements the console.

Why create a game for the Wii if there isn't even a thought about Wii sensing?

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Genj Genj - February 24, 2007 (01:16 PM)
I feel like I'm in Wii Philosophy 101.
pup pup - February 24, 2007 (08:27 PM)
"Why create a game for the Wii if there isn't even a thought about Wii sensing?"

Because then you would be designing around a gimmick, and over time, the lack of substance in gimmicks leave people underwhelmed. First and foremost, developers should always be concerned with enjoyment, challenge, and generally making games they want to play. How you interact with that environment should be the next step, and that is where the sensors come in.

If someone wants to create an amazing game that can not effectively use the sensors, then so be it. Remember when Sony instituted their 3D-only policy? If they hadn't loosened the restrictions, we wouldn't have games like Castlevania: Symphony of Night, Guilty Gear, or Alien Hominid. 3D graphics and full analog control weren't essential to enjoy these games. Including such factors may have even destroyed their enjoyability.

This is not to say that I don't want more games to use sensing. In fact, I think that every Wii-developer should seriously consider how the controller could benefit gameplay. The possibilities with the controllers are too great to be wasted. Still, if the sensing doesn't benefit gameplay, I see no point in throwing it in just because you can.
draqq_zyxx draqq_zyxx - February 25, 2007 (12:44 AM)
pup's viewpoint is actually the same as mine. The question at the end was to pin the point that the concept of Wii sensing should at least be in the conference room when talking about the pitch for the game. At least brainstorm about it and then remove it if it just doesn't work.

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