I think Faulkner wrote how writing was like that. Well, that was one of the things he wrote that did make sense. His other writing was as brutal as babies getting killed, well to me anyway, but I think we all know what he really meant.

It's emotionally hard for anyone to revise their creative work and I found it was hard with just a guide of mine for a game I sort of liked--Ultima I. I redrew the text maps as graphics and it took a few days before I rubbed the maps from the guide.

It was 50k. Now it's 20k. I can see myself wiping 1+ MB of text maps from my guides easily but I'm getting some good correcting done on the way as well. Stuff like level puzzle maps is probably best done in text, but some of the stuff that eats up space and which didn't have an alternative--well, it's got to go too.

Now maybe this will help me with the creative stuff.