Patreon button  Steam curated reviews  Facebook button  Twitter button 
3DS | AND | IOS | PC | PS4 | NS | VITA | WIIU | XB1 | All

Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Space Invaders Extreme 2 (DS)

Space Invaders Extreme 2 review (DS)

Reviewed on January 03, 2010

After all of the changes that Taito made when it first introduced Space Invaders Extreme, two new modes doesn't seem like enough. Time Attack mode is really nothing more than the opportunity to play the same few stages with a timer running. Bingo is just a scoring mechanism that rewards you for shooting enemies of various colors to fill a board on the top screen. Neither feature is a bad idea. Both of them would have gone well with the content of the previous release and there's no question in my mind that Space Invaders Extreme 2 is the finest in the series.
Rabbids Go Home (DS)

Rabbids Go Home review (DS)

Reviewed on January 02, 2010

Everything in Rabbids Go Home comes down to physics and proper use of your finite supply of items. Is there a pit that you can't cross? Put a spring-loaded boxing glove in its place so that when you drop from the edge, you'll go flying off toward the right to another ledge. Is an iron safe dangling in the way and blocking your path? Place some scissors higher along the rope that holds it so that a wandering rabbid can push a bowling ball from an even higher ledge that then will drop down and clamp the scissors shut so that they cut the rope and cause the safe to drop out of the way.
New Super Mario Bros. Wii (Wii)

New Super Mario Bros. Wii review (WII)

Reviewed on December 30, 2009

Some features go a long way toward making New Super Mario Bros. Wii the best installment that the franchise has ever seen, plus the sheer number of unique stages makes it one of the most robust. However, there are some issues that definitely hold things back and rob the game of the prestigious title that nearly belonged to it. Namely, the physics are wonky, the level design is frustrating and the highly anticipated multi-player mode is a disappointment under any but the perfect conditions.
LEGO Indiana Jones 2: The Adventure Continues (PlayStation 3)

LEGO Indiana Jones 2: The Adventure Continues review (PS3)

Reviewed on December 28, 2009

Including bits from the original three movies was a wise decision on the part of the developers, but they also had to worry about not repeating the first game. The result is that some of the best scenes from those movies—most of them—aren't represented here. That certainly doesn't help the narrative and it may leave players wondering why there's a level devoted to Indiana and his father tied to chairs while flames burn around them. That was a neat scene in the third movie but here there's no urgency and the whole thing comes across as just another excuse for some exploration and puzzle solving.
Qix++ (Xbox 360)

Qix++ review (X360)

Reviewed on December 12, 2009

These changes at first seem to provide some welcome depth to the experience, but they come at a cost: instead of allowing you to play through an endless mode—which would have been a nice challenge and would have felt true to its arcade roots—the game now replenishes your stock of ships with each new stage and switches to a credits sequence once you finish the eighth zone. Then you can complete a second batch of eight stages. Once you've done that, you're done with the single-player mode unless you feel like going back to obtain a better score.
The Last Remnant (Xbox 360)

The Last Remnant review (X360)

Reviewed on November 23, 2009

Some battles will be a bit more difficult than they could be and you'll catch vague references to towns you've never heard of, but odds are significant that you won't really feel that you're missing a thing. It's easy to assume that the names are being dropped in an effort to artificially add color to the environments. Complete a few side quests, though, and you'll find out how wrong such assumptions were.
Ratchet & Clank Future: A Crack in Time (PlayStation 3)

Ratchet & Clank Future: A Crack in Time review (PS3)

Reviewed on November 19, 2009

The hunt for more weapons is one of the things that should keep you busy playing A Crack in Time. There actually aren't all that many unique locations to explore, but taking the paths less traveled can take awhile and prove worthwhile because you never know when you might find some new modification for your weapons. The gear that you might find serves as a practical reason to travel to every last nook and cranny. With such an excellent array of weapons, you won't want to miss a thing.
Call of Duty: Modern Warfare 2 (Xbox 360)

Call of Duty: Modern Warfare 2 review (X360)

Reviewed on November 12, 2009

As I ran through the buildings of a bombed out city, I saw one of my comrades fallen and lying in the field. As explosions rattled the structure around us, another soldier lifted the wounded man's body by the arms and began to drag him toward safety... until another bullet cut the hero down mid-stride. It was a set of events that I didn't have to watch. There was no cumbersome cutscene, no prerecorded dialog. It was just one of many such moments so typical of that level and many others, a moment made memorable precisely because no undue attention was called to it.
Star Wars: The Clone Wars - Republic Heroes (PlayStation 3)

Star Wars: The Clone Wars - Republic Heroes review (PS3)

Reviewed on November 01, 2009

I'm a big fan of games that refrain from forcing the player to re-play lengthy segments that he's already conquered just to tackle a challenging bit at the end, but Republic Heroes accommodates amateur gamers to a crippling extreme. There are maybe two or three segments in the whole game where you'll have to make more than three or four jumps without passing another checkpoint. Not only that, but anything that you've accomplished remains in place. So if you pass a checkpoint just ahead of a shootout with a bunch of enemies, the most you lose if you die is 2 or 3 seconds of play before you can return to the fray to mop up any of the remaining enemies who didn't fall on your first attempt.
Demon's Souls (PlayStation 3)

Demon's Souls review (PS3)

Reviewed on October 05, 2009

Some other challenging RPGs are enjoyable, sure, but they're a different sort of affair. They're tough because you haven't prepared yourself sufficiently or because there's an unavoidable attack that will always drain away most of your life. In stark contrast, Demon's Souls is tough because everything is completely fair, because every disaster is technically avoidable and because every enemy can kick your ass if you let your mind wander.
Mini Ninjas (Xbox 360)

Mini Ninjas review (X360)

Reviewed on September 26, 2009

When there's something to do, which is much of the time, Mini Ninjas can be a lot of fun just because of the number of offensive options that it provides.
The Beatles: Rock Band (PlayStation 3)

The Beatles: Rock Band review (PS3)

Reviewed on September 22, 2009

Harmonix has produced a finely-tuned release that falls in line with the best of its work to date. There are several elements that help this newest effort to stand apart from the Guitar Hero franchise.
Guitar Hero 5 (PlayStation 3)

Guitar Hero 5 review (PS3)

Reviewed on September 20, 2009

Unless you're the sort that isn't happy with anything but indie music, Guitar Hero 5 probably has more than a few selections that will appeal to your inner rock star. Some of the bands appearing here are new arrivals and some aren't, yet the songs included feel so perfect that I could scarcely believe they hadn't already been claimed by previous installments in the series.
Section 8 (Xbox 360)

Section 8 review (X360)

Reviewed on September 16, 2009

Fortunately, multi-player matches go a long way toward redeeming the game. Maps might have been a disaster when you were wandering across them to satisfy a few repetitive objectives and to catch another glimpse of Corde looking like he bit into a toxic lemon, but when you're exploring that same region and you know that an intelligent player could lie in wait around every corner, barren landscapes and labyrinthine military complexes suddenly take on a life you never would have imagined that they could possess.
Professor Layton and the Diabolical Box (DS)

Professor Layton and the Diabolical Box review (DS)

Reviewed on September 10, 2009

Since the best puzzles are only interesting when you're engaged in solving them yourself, it's almost doing the game a disservice to rave about their simplistic excellence. A description like "skate across a pond while bumping against barriers" doesn't sound like much on paper, for instance, but actually doing it gets a person thinking. Likewise, talking about calculating distance between folds in a slip of paper or guessing the value of components within a set of weights could leave a person yawning... yet it's a great deal of fun when you're actually playing the game.
Shadow Complex (Xbox 360)

Shadow Complex review (X360)

Reviewed on September 06, 2009

When you're not battling some metallic behemoth—most of the time, then—you're usually trying to get some gear that will allow you to survive the next brawl. That means seeking out weaponry wherever you can find it, whether that be at the far end of a furnace vent or in a small cranny on the opposite side of an underwater passage. There are plenty of goodies to collect if you're just patient enough to go through the same areas a few times as new supplies increase the distance you can jump, the speed with which you move and the explosive power of your sub-weapons. If you make sure to grab everything (or even if you don't), you shouldn't have any sort of trouble reaching the end of the adventure in one piece.
Groovin' Blocks (Wii)

Groovin' Blocks review (WII)

Reviewed on September 06, 2009

Multipliers aren't exactly a new concept, but getting them in Groovin' Blocks requires rhythm. As you move a piece left or right and rotate it so that the color configuration you have in mind can materialize, you have two options: you can either let the block drift downward at the speed the current stage dictates—for no multiplier whatsoever—or you can press the 'down' button to drop it. What's important is that when you press that button, you do so in time with the music's beat.
Active Life: Extreme Challenge (Wii)

Active Life: Extreme Challenge review (WII)

Reviewed on September 05, 2009

Active Life: Extreme Challenge can be described as an exercise game that allows players—children mostly, like the ones featured on the cover—to pretend that they're engaged in fascinating activities such as base jumping, wind surfing, rock climbing and double dutch jump rope competitions. With the exception of that last one, the activities digitally represented here are the sort of thing that no sane parent would ever allow his or her offspring enjoy before heading into late adolescence.
Guitar Hero: Aerosmith (PlayStation 3)

Guitar Hero: Aerosmith review (PS3)

Reviewed on August 30, 2009

Basically, you choose from a few possible rockers—none of them from the actual band—and then you are taken through a scattered recollection of their rise to fame. Between every five or so songs, there's a mess of interview footage that seems to have been edited by a chimpanzee with trouble concentrating on any one subject for more than three or four seconds. After a few sentence's worth of interesting trivia, you're taken to the song selection list and you get to choose from two songs that will be performed by musical acts who have connections to Aerosmith, such as Run DMC or Lenny Kravitz or The Black Crowes. Clear these and you'll be able to finish up with three Aerosmith songs.
Metroid Prime Trilogy (Wii)

Metroid Prime Trilogy review (WII)

Reviewed on August 25, 2009

Those who have played through the games before can likely think of a number of places where improved control would come in handy, and they should rest assured that in most cases the experience feels every bit as wonderful as they imagine.

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041]

Policies/Ethics | Contact | Advertise | Sponsor Guide | Links

eXTReMe Tracker
© 1998-2017 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.