Tank! Tank! Tank! (Wii U) review
"Unfortunately, the only objective youíre ever given is to kill everything that moves. Thatís not entirely bad, since mayhem can be a lot of fun, but there arenít enough enemy types available to keep things interesting across so many stages. Youíll wind up fighting most of the same monster waves three or four times over the course of the campaign, and the last 20 stages or so are mostly just battles against the same few giant enemies."
Even if I hadnít already known that Tank! Tank! Tank! for Wii U was first released in Japanese arcades back in 2009, I might have guessed as much. Games that are designed to suck quarters tend to suffer from a lack of depth, which isnít a problem when you can drop a few quarters before moving onto other things. When those same attributes apply to a home conversion with a high sticker price, though, itís harder to overlook such flaws.
In Tank! Tank! Tank!, players use one of 20 different tanks to fend off mechanical monstrosities that are attacking Earth at some point in the (presumably) distant future. Thereís no more to the story than that, and the characters who talk to you between missions spend more of their time telling you how to play the game than they do fleshing out a story that didnít even really need to exist.
Staff review by Jason Venter (December 23, 2012)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words.
If you enjoyed this Tank! Tank! Tank! review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!