SoulCalibur II

SoulCalibur II (GCN) game cover art
Platform: GameCube
Genre: Fighting Action (Versus)
Developer: Namco
AKA: Soul Calibur II (EU), Soul Calibur II (JP)
Publisher
Region
Released
NA
08/27/2003
EU
09/26/2003
JP
03/27/2003
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Staff
honestgamer's avatar
Reviewed by Jason Venter (October 06, 2003)

Rather than force you to face nine million matches to unlock all the hidden characters and their alternate weapons, Namco went the story-based route. When you first begin this mode, you appear on a map and get to read some text. This leads to a battle with an opponent, where you'll quickly learn the basic moves that make up a typical fight. From there, you advance onto the next area, where there's more story to read and an excuse for another fight.
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Staff

SoulCalibur II review (PlayStation 2)

honestgamer's avatar
Reviewed by Jason Venter (October 05, 2003)

When playing in Extra Arcade, you can change what weapons your characters use in battle, provided you have obtained new ones. This can greatly affect how balanced a fighter your character is. Tamil can find a weapon, for example, that lets her take out anyone almost without effort, or she can pick a different weapon that has some attributes that are great and some that are a disaster. It's amazing how many ways Namco found to keep gamers playing.
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Reader
heroofthewinds's avatar
Reviewed by heroofthewinds (September 05, 2004)

Do you like big swords? How about oversized muscle men in suspenders? If you answered yes to either questions, you’ll love Namco’s latest double edged serving of Soul Calibur II. Yum…giant steak knives…
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10
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