Exile |
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Platform: Genesis
Genre: Action RPG (Fantasy) Developers: Micro Factory, Telenet AKA: Exile: Toki no Hazama e (JP) |
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Publisher Region Released |
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Staff
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Exile review (Genesis) |
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Reviewed by Rob Hamilton (August 03, 2006) However, I soon realized that virtually everything had suddenly been reduced to nothing more than speed bumps. If an enemy hit me, I didn’t even flinch. My preferred boss strategy was simply to stand in front of the villain and hit the “attack” button as rapidly as I could until it perished. At some point in the game, Sadler learned magic. I never cast a single spell. I also didn’t bother purchasing the stat-enhancing items and only used a total of four healing goods (two during the final boss fight). |
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Staff
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Exile review (Turbografx-CD) |
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Reviewed by Sho (November 15, 2008) This is a pretty standard action RPG featuring sidescrolling swordplay in the vein of Zelda II or Ys III – except instead of some lanky elfin dork, you’re thrust into the role of Sadler, laconic Syrian leader of the hashshashin and deadly foe of the Christian invaders despoiling his homeland. Having killed his own despotic father in the awkwardly-titled XZR, the young assassin now finds himself in an uneasy alliance with the Knights Templar as they travel the globe in search of the Holy Grail, and if that doesn’t raise a few eyebrows his personal habits sure as hell will. |
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