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And Yet It Moves (Wii) artwork

And Yet It Moves (Wii) review

"As you can guess, the game eventually becomes a tedious montage of screen-turning, causing the gimmick to overstay its welcome. It might not turned out so had the developers at Broken Rules added some new scenarios rather than recycling familiar ones, or even introduced other abilities than the same old song repeatedly."

And Yet It Moves, though not quickly. Speed is not the name of the paper protagonist's game. Instead, this man is all about turning the world topsy-turvy in order to advance in his quest to locate the mythic end of the stage. Of course, he requires your assistance in so doing. For it's through you that he can turn impeding walls into floors and floating vertical segments into horizontal platforms. With a press of a button and a twist of the Wii remote, you can rotate the screen whilst keeping the paper man in place.

Although the protagonist strolls at a leisurely pace, this game is no walk in the park, as you'll bump into your share of perils and traps. A pointy tree limb may seem benign, for instance, but altering its position can transform it into a deadly spike. You can overcome most of these obstacles with a few leaps and some well-timed screen rotations, but even then you must remain vigilant of black paper. So much as touching this hazard will instantly kill you, as you'll be sucked into it. In addition to environmental hazards, you'll run afoul of fair collection of beasts like bats and unnameable carnivores. Unfortunately, the protagonist is not equipped with a gun, whip or katana. Your only defense against the brutal forces of nature is gravity combined with heavy objects. For example, if you want to handle a prowling predator, your best bet would be to turn the screen at the proper time and watch in glee as a loose stone falls and shatters its skull. If you think about it, in some ways it's more savage than using a weapon. Rather than reacting instantly to stimuli, you actually have to elaborately plan and time--even think deeply--about your violence.

Gravity, however, can turn against you. This is especially so when you rotate the screen and loosen a titanic boulder, turning you into a regular Indiana Jones. Bear in mind that you can't swiftly run away from the boulders, and must once again rely on timed jumps and wrist twisting to surmount the issue.

And Yet It Moves isn't only about survival. There are some decent brain-racking puzzles throughout the construction paper wonderland, each one making ample use of the game's gimmick. Some such puzzles involve quenching fires with droplets of water. In most cases you'll notice a trickle above a blaze, but obstructions prevent any drops from reaching it. The only answer is to time a droplet and rotate the screen such that it falls past each obstacle, eventually guiding it to the flame for the victory. However, it's not as elementary as I'm making it sound, especially when you consider a water drop's high velocity, making it easy to rotate the screen too early and accidentally guide the water into an obstruction.

Flame puzzles aren't the worst, though. The one that really drove me batty hearkened back to Mega Man with appearing/disappearing platforms. Unlike the aforementioned classic, these platforms weren't all horizontal. No, that would be too easy. Instead, these puppies appeared in various angles, causing me to rotate the screen constantly and quickly. They also had a tendency to disappear while I was in the middle of rotating, assuming I took too long. Of course, since I'm not the speediest gamer on the block, that was usually the case.

You may have noticed a pattern here. Every one of And Yet It Moves's problems bears the same solution; take two "rotate the screens" and call me in the morning. As you can guess, the game eventually becomes a tedious montage of screen-turning, causing the gimmick to overstay its welcome. It might not turned out so had the developers at Broken Rules added some new scenarios rather than recycling familiar ones, or even introduced other abilities than the same old song repeatedly.

You would think that this game's core concept wouldn't grow as tiresome as it does, what with its brief length. However, when you consider that you're forced to invoke the same ability multiple times per level, it's not unreasonable to think that someone's interest in this experience could wane. I guess you could say that I'm glad And Yet It Moves was a short title, but I don't feel like I should ever say that. I should relish the time I invest in a title rather than thank my lucky stars that it's "mercifully short." Regardless of my major qualm, I do recommend giving this game a try. Honestly, though, I think it might be more worth your while to forgo the WiiWare edition and pick up the Steam version during a major sale. After that, save the game for a rainy day and don't make a huge project of it. Maybe then you can come to enjoy what And Yet It Moves has to offer in the way of unique presentation and quirky mechanics.


JoeTheDestroyer's avatar
Community review by JoeTheDestroyer (January 14, 2012)

Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III.

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I'm sure all five people interested in this game will be thrilled to know it isn't terrible.


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