Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mario Sports Mix review (WII)Reviewed on December 22, 2011You start fresh in each sport and you have to unlock every character and arena in each event. That means either playing 60 matches within that sport, which takes a lot of time, or it means playing through challenging hidden paths where the difficulty level is ratcheted up to an eventually absurd level that is made entirely too frustrating for most players within the game’s target audience because it’s so cheap. |
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Lara Croft and the Guardian of Light review (X360)Reviewed on December 22, 2011Besides puzzles, the game also offers a nearly perfect combat system. As Lara explores the fourteen stages in which her adventure unfolds, she'll do battle with all manner of monsters: gators, spiders, magicians, demons, skeletons and dinosaurs. She carries around a giant spear that she can toss repeatedly at her foes, her signature handguns and a whole arsenal of special weapons that she can acquire along the way. |
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Green Day: Rock Band review (PS3)Reviewed on December 14, 2011Some of that personality is censored, unfortunately (or fortunately, if you're of the proper mind). When Harmonix released The Beatles: Rock Band, the company had the luxury of working with musical selections that the Vatican itself has endorsed. Green Day, in contrast, is comprised of three band members who like to talk about procreation in its most vulgar terms and who frequently protest organized religion and politics. |
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Mario Kart 7 review (3DS)Reviewed on December 09, 2011Mario Kart games have been headed in a cheap direction for awhile now, but the issue has been easy enough to ignore that its impact on the overall experience remained relatively minor. This is the first time that players have been forced to face it head-on if they want to get the most out of their brand new game. Mario Kart 7 is a good purchase for action racing fans, but it could have been one of the finest in the series if the development teams would have just realized that losing to a cheating game isn’t fun. |
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The King of Fighters XIII review (X360)Reviewed on November 28, 2011There are slow and powerful bruisers, tiny and agile schoolgirl types and everything in between. If you decide to spend the time that is required to master even a small portion of the more than 30 fighters, you’ll be busy for many hours. Some characters are less obviously gifted than others, but none of them seem to be useless. Even the diminutive Chin Gentsai, who employs the drunken master fighting style, is deceptively powerful once you learn how to put his hypnotic movements to use. |
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Otomedius Excellent review (X360)Reviewed on November 26, 2011Environments include vast and empty space (aside from enemy ships, of course), futuristic and very gray cities built on the side of cliffs overlooking waterfalls, the heart of a volcano and eventually caverns and a fleet of battleships. Settings are rendered competently but only occasionally with any originality. If you were to strip away the scantily-clad girls, Otomedius Excellent would be nearly indistinguishable from almost any generic horizontal shooter you might care to name. |
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Call of Duty: Modern Warfare 3 review (X360)Reviewed on November 11, 2011This final chapter in the trilogy provides what is unquestionably the purest adrenaline rush that the series has yet seen. I’m left imagining someone on the development team turning a giant crank until it rests at ‘11’ and then just leaving it there. Explosions are huge. Planes crash. Buildings collapse. There are moments that feel like they were torn out of the previous games, except here the ante has been upped. |
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Final Fantasy: The 4 Heroes of Light review (DS)Reviewed on November 10, 2011Customizing your characters has seldom been simpler in an RPG. Any hero in your merry band can be anything you like. It all comes down to the crowns with which you equip everyone. As you progress through the game and defeat powerful monsters, a magical crystal will bestow upon your party the gift of a new crown or two. A character who starts with the ability to just barely wield a sword can eventually grow into a battle-hardened Fighter, or perhaps a Black Mage or even something as frivolous as a Bard. |
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Super Mario 3D Land review (3DS)Reviewed on November 09, 2011Super Mario 3D Land is clearly ready to have a love affair with your nostalgic side. You can make a game out of recognizing musical compositions, enemies and even platform types that you recall from elsewhere. Given the raccoon tail, the airships, the mushroom houses and a variety of other returning elements, it’s clear from the start that Super Mario Bros. 3 was the development team’s primary source of inspiration. |
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Disney Epic Mickey review (WII)Reviewed on November 08, 2011The themes in Disney Epic Mickey are more complex than you might expect from a children’s game, but they’re handled in the best way possible: through gameplay. The developers didn’t simply give the player dialog choices and consider that sufficient. Instead, they presented Mickey with a more fundamental means of making his choices. As Mickey works his way through Wasteland, he’ll need to decide whether to rely on paint or thinner. |
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Sonic Colors review (WII)Reviewed on November 07, 2011Tails makes an appearance, but he’s a plot device and the role he plays is almost completely non-annoying. As you complete the various stages, you’ll rely on the franchise’s true star, not second-rate bit players who a part of you wishes would die horrible deaths. It feels almost like you're getting away with something that you shouldn't as you play through the game’s 36 main stages and don't hate the bulk of them. |
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GoldenEye 007: Reloaded review (X360)Reviewed on November 05, 2011Stages may feel generic, but they now flow in a more natural fashion and enemy placement was more carefully considered to provide interesting challenges. It’s clear that you’re going through the same motions you always did, but now those motions are more enjoyable. Late in the game, I was delighted to find that I actually enjoyed protecting Natalya when the need arose. |
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Kirby's Return to Dream Land review (WII)Reviewed on November 01, 2011Levels are built more like playgrounds than obstacles. You’ll hop along hills, dodge slow-moving arrow projectiles and knights who wield swords that could easily have been drawn with Crayons. Kirby’s Return to Dream Land is comfort food for gamers and you won’t want to stop eating anytime soon. |
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Crazy Taxi review (X360)Reviewed on October 28, 2011While details about the interface have changed, what you'll find once you download the game is that mostly SEGA left things alone. The result is a generally faithful port of the Dreamcast port, with one disappointing exception: the soundtrack is now free from the sounds of The Offspring. In place of that distinct soundtrack, players now are treated to some generic music that sounds sort of like the original tunes, only not quite. Whether you appreciated the music in the original game or not, it was part of the game's identity. |
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Blood Stone: 007 review (PS3)Reviewed on October 26, 2011Bond has landed in a cover-based shooter and he's smart about it. If you put him behind a crate and an enemy is approaching his location, it's easy to creep to the edge, then duck around the side of the crate without standing up and exposing himself. Or if there's cover nearby, it's easy to roll to that cover and keep moving from there. The difference is in how long you hold down the appropriate button once you press it. The whole process quickly becomes second nature and feels a lot more natural than it did in similar titles. |
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Dark Souls review (PS3)Reviewed on October 20, 2011Dark Souls is one of the finest Zelda games you'll ever play that isn't actually a Zelda game. Don't miss it! |
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BlazBlue: Continuum Shift review (X360)Reviewed on October 20, 2011I sank hours of my time into the game and nearly every precious moment was spent zoning out or wishing that I could play something else. I didn't care when the ninth consecutive opponent fell at my feet with barely a whimper. I didn't much care when the next one soundly thrashed me, either. Everything was pretty enough along the way to that thrashing that I very much wanted to care, to let myself fall in love with the whole experience, but somehow I couldn't because nothing had managed to hook me. |
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Frogger 3D review (3DS)Reviewed on October 19, 2011There are situations where you’ll find yourself playing through something fiendishly clever and you’ll realize that it’s a perfect extension of the classic gameplay. Of particular note are the stages that finish up each of the worlds. To complete the first world, you’ll have to flatten the tires of a huge truck (the same one that elsewhere has been squishing frogs, I like to think) by pushing a spike strip into its path. The second world concludes with a harrowing ride atop several trucks as you avoid low-hanging signs, eagles and holes. |
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Kirby: Mass Attack review (DS)Reviewed on September 17, 2011The inability to consistently fling puffballs is the biggest problem that you’ll likely have with Kirby Mass Attack, because at times that particular activity can be vitally important. For example, in one stage you must repeatedly ram a block to slide it along a platform before a timer counts down and it explodes. There’s specific placement you’ll have in mind, but getting the explosive charge positioned in time can be difficult when every second or third swipe on the screen doesn’t register. |
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Star Fox 64 3D review (3DS)Reviewed on September 13, 2011Unfortunately, Starfox 64 3D doesn’t benefit as much from that finally-genuine third dimension as you might suppose. Depth effects look terrific in the cutscenes that bookend the various stages, certainly, but the levels were never designed to actually utilize three dimensions in any meaningful way. This is essentially a cluttered rail shooter with vast expanses of empty space serving as the backdrop while in the foreground, floating debris from ruined space stations and asteroid fields serve as the points of interest. |
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