Reviews by autorock

21 reviews · showing 1–20

Written by
  • Reader PC HG exclusive

    Half-Life review

    The intro sequence is the part that endures, obviously; the commute into the creaking heart of the Black Mesa Research Facility will never quite lose its majesty. Once the soundscape oozes in and your eyes open, your tramcar winds its way…

    autorock · August 27, 2006

  • Reader PC HG exclusive

    Cave Story review

    Cave Story is definitely the right game, but it's in the wrong place, at the wrong time. If you time-warped (again) back to 1990 and released it on the Mega Drive, the time you returned to wouldn't be the rubbish one we know. It'd be an…

    autorock · January 20, 2006

  • Reader Game Boy Advance

    WarioWare, Inc: Mega Microgame$! review

    WarioWare Inc. is a drug. Don't mess with it, kids, or it'll mess with you. It might seem 'cool' or 'hip,' but you'll enjoy the pretty pictures and catchy sounds at the expense of your sanity, dignity, and smug sense of moral superiority…

    autorock · October 11, 2005

  • Staff Genesis HG exclusive

    Sonic the Hedgehog 2 review

    Sonic's flashy revolution concerns an issue far more important than pace. It's the one critical to every platformer, the one that separates the triple-hopping superstars from the clumsy goons tripping off the bottom of the screen: control.

    Daniel Forbes · July 30, 2005

  • Staff PC HG exclusive

    Half-Life 2 review

    Like Half-Life's Black Mesa, it's a place infused with an atmosphere and culture that you can only experience through microcosms. Even more so than VALVe's immortal debut FPS, Half-Life 2 is a single, seamless scripted journey that's not…

    Daniel Forbes · July 9, 2005

  • Staff PC

    Serious Sam: The First Encounter review

    If a shooter's DNA is in its enemies, then The First Encounter is an impossible monstrosity, all bones and steel and slime, standing ten stories high. Dumb and furious, it hurls anything it can and charges, unconcerned for itself. Why…

    Daniel Forbes · June 6, 2005

  • Staff GameCube

    The Legend of Zelda: Four Swords Adventures review

    Nintendo's commitment to creative design is clear, but it can be difficult to enjoy when it comes in a form seemingly fathered by the same ruthless pimping that sees Mario crying himself to sleep at nights.

    Daniel Forbes · June 1, 2005

  • Staff Game Boy Advance

    Metal Slug Advance review

    MSA's primary flaw is that it's conspicuously devoid of the heroic intensity that stirred fans of the original so. On a mechanical level, it's visibly Metal Slug; your pistol-packing grenade-lobbing hero storms through the side-scrolling…

    Daniel Forbes · March 19, 2005

  • Staff PlayStation 2

    Hitman: Contracts review

    Only once you finally access your unwitting target is brutality essential. Be it a 7.62mm NATO round to the heart, a poison-loaded sip of vintage Springbank, or just a silk pillow held over the breathing passages, it's that moment of…

    Daniel Forbes · February 19, 2005

  • Reader PlayStation 2 HG exclusive

    ICO review

    If ICO is one thing, it's underrated. To be fair, its concept did not exactly hit the heart of the mainstream. This was a simple throwback of an adventure game that, despite sending the media into spluttering rapture, soon faded into eBay…

    autorock · January 28, 2005

  • Reader PC

    Deus Ex review

    Is Deus Ex set in the real world, or a fictional one? Certainly, there are similarities between our world and the futuristic dystopia in which this first-person RPG is set. The gap between the power and the populace is great in both…

    autorock · January 8, 2005

  • Reader GameCube HG exclusive

    Metroid Prime review

    Prime. Interesting word choice. They could've called it Metroid 2.5, Metroid Gaiden, Neo Metroid, or even (God help us) Metroid 128. But no; they called the series' comeback Metroid Prime. A word that promises grandeur and excellence, in a…

    autorock · December 27, 2004

  • Reader PC

    Out of this World review

    Arbitrary catch-all labels they may be, but style and substance are useful terms. I'd like to submit a theory regarding these famously independent elements of game design: style and substance are not only separate, but opposing. I submit…

    autorock · December 16, 2004

  • Reader Arcade

    Metal Slug 3 review

    Metal Slug 3 marks the series' evolutionary peak in a number of areas. In terms of raw game quality, it is unmatched; not only in the series, but in the genre at large. The addictive, pulse-pounding action the series is renowned for is…

    autorock · October 21, 2004

  • Reader GameCube

    Viewtiful Joe review

    Superheroes. They're fictional, of course. Only people pretending to be other people, smoke and mirrors and CGI, wrapped up in committee-approved drama, projected from printed celluloid upon glittering silver screen. It's nice, though, to…

    autorock · September 25, 2004

  • Reader PlayStation 2

    Kingdom Hearts review

    Why does everyone like this game so much? I don't get it. I mean, I understand the concepts of taste and opinion, but saying 'I like Kingdom Hearts' is, to me, like saying 'I enjoy stabbing my skull with screwdrivers.' Is everyone just…

    autorock · September 11, 2004

  • Reader PlayStation 2

    Tenchu: Wrath of Heaven review

    It's fun to kill people in games. Whether it's choking a mafia mook to a mouth-foaming death with piano wire in Hitman, or clamping a plastic bag over some miscreant's face and holding it there until his frenzied struggles are reduced to…

    autorock · September 11, 2004

  • Reader Dreamcast

    Resident Evil: Code Veronica review

    You think they've dug as low as they can get, and then someone throws them a shovel. Resident Evil has always been a series easy to lampoon, with almost every aspect of it's digital makeup being ripe for parody. You would expect Capcom to…

    autorock · August 14, 2004

  • Reader PlayStation 2

    The Getaway review

    It's crap living in Britain. Truly dire. We have finally gotten rid of the Black Death, but we're still plagued by the mind-numbing scenery, the vomit-inducing food, and the jaw-dropping idiocy of the vast majority of our population. Worst…

    autorock · July 29, 2004

  • Reader PC

    Call of Duty review

    What would videogames be without international conflict? World peace is undeniably a noble goal, but a game about dancing in a circle with your brother man wouldn't be quite as entertaining as one about, say, fighting the Nazi menace…

    autorock · July 15, 2004