Invalid characterset or character set not supported Voodoo Vince Makes His Unlikely Return





Voodoo Vince Makes His Unlikely Return
March 07, 2017

Way back in 2003, Xbox owners were delighted to brag that they had another platform exclusive. The game's name was Voodoo Vince, and it told the adventures of a voodoo doll brought to life within the Louisiana bayou. He had all sorts of adventures, running and jumping and even solving puzzles. Now, he'll be doing those same things on Xbox One and PC.

Though a lot of games to arrive on the Xbox were eventually playable on Xbox 360 due to backwards compatibility software updates, Voodoo Vince wasn't one of them... even though it was published by Microsoft. It was a strange oversight for gamers who fell in love with the original title's charm, and now it is being corrected with the release of Voodoo Vince: Remastered, which is due to arrive on April 18 with an MSRP of $14.99.



In Voodoo Vince: Remastered, you play as Vince. His keeper, Madam Charmaine, has gone missing, and now he'll have to tear apart the French Quarter as he searches for her whereabouts. Along the way, he'll discover plenty of local hazards, including expansive swamplands, graveyards, and more. He'll be able to use more than 30 voodoo attacks to make life difficult for his enemies, as well.

Voodoo Vince: Remastered will feature 1080p resolution and enhanced visuals. It should run at 60 fps, in the 16:9 aspect ratio, which will allow it to look worlds better than the original release (which looked just fine at the time of its release). Also, rumble support and achievements have been added, since they weren't available the first time around.

You can read more about the history of the original Voodoo Vince game and then its trip to Xbox One in this blog post, but the gist is that the original developers wanted to bring the game to a new audience, mostly untouched except for visual and feature improvements.

"The gameplay is mostly untouched, though," writes Clayton Kauzlaric, who founded the development studio that produced Voodoo Vince. "That was important to me. Vince moves, animates, and controls exactly like he did in 2003. You can just see a lot more detail in his world when he moves through our twisted version of New Orleans and the Bayou."

The generation of game consoles that produced the GameCube, PlayStation 2 and Xbox saw numerous mascots who featured in one game or another and were mostly good, but which were then forgotten by the masses. It's good to see some of those old titles come back, all dressed up with a fresh coat of paint. Voodoo Vince almost certainly won't be the last title to receive such treatment, but it may wind up being one of the best. And who knows? If this adventure goes well, maybe we can look forward to a sequel down the road?

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