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Okay, my promise of a full blown paper was beyond my capabilities. Bummer. I now offer the same in more manageable bits and pieces.
How did hardcore gamers affect the development of games?
I. Women in games.
Games used to be dominated by geeky, white males. It's not a stereotype, it's mostly true. And I don't mean to say that everybody was a pale, pimply dork but it was towards that end of things. The early adapters of new technology are hardly a hunky bunch. But, looking at the characters that populate their game-worlds, it seems that everyone is beautiful. The male figures are big and strong and the women are big-boobed and bare-bellied.
Alright, my excuse is that I've been out of town for a week or so. I promise to post something worthwhile forthwith.
So there you are. I'm not dead.
I finally got a free thirty minutes and beat that last level. Brief impressions: let down in terms of plot. Given that all video game plots range from sub-average to ridiculous, this fairly typical plot was not terribly well-executed; the plot kept building and building but there was never any ultimate moment of climax. It was like taking that chain ride up a roller coaster and then realizing it was never a roller coaster, it was just a very flashy escalator.
Primer: http://www.honestgamers.com/news.php?console_id=0&article_id=969
I just want to check in and say that yes, I've heard about the Revolution name, which is kinda stupid. Truly it doesn't bother me as much as the sophomoric crap that people have written about it. So I, feeling need for something different will say the obligatory joke and will be offering some creative explanations of the name and a link to an article that says its a brilliant advertising move, which it is.
I can't wait to play with my Wii.
Ok. Step one, done.
I think we all know that the system is called the same thing in Japan and in the USA. So the gamers across the pond have no problem with the name.
I've been checking out the hype surrounding this game and I'm really excited. If you haven't heard anything about it, this is a hyper-brief rundown.
It has been in the works for 10 years.
It is a futuristic past sort of thing with Norse themes.
Its an RPGesque brawler vaguely related to God of War.
"The psychological impact of this potential covenant with the game can be Sisyphean."
I love any press which has the guts to print such a vocabulary challenging sentence.
http://www.gamasutra.com/features/20060418/kraft_01.shtml
Being only a little into that game, I'm highly impressed. Yes, the gameplay and graphics are good and yadda yadda, but the ambience the game creates its greatest selling point.
The real appeal of the game is the idea and feeling of fooling others and taking from them. I could totally relate to the slow smirk on Garrett's face when his faction, the Keepers, forbade him from entering a certain part of their stronghold.
Stealing from these AI constructs could very potentially be no fun at all, but the game avoids this by making them care. My heart races when I hear some bumbling guard hears my footsteps and rumbles "Who's there!" and I chuckle to myself when he says "Must have been my imagination" and I positively cackle when I club him over the head as he returns to his post.
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