Victory over Thief Deadly Shadows
May 04, 2006

I finally got a free thirty minutes and beat that last level. Brief impressions: let down in terms of plot. Given that all video game plots range from sub-average to ridiculous, this fairly typical plot was not terribly well-executed; the plot kept building and building but there was never any ultimate moment of climax. It was like taking that chain ride up a roller coaster and then realizing it was never a roller coaster, it was just a very flashy escalator.

The gameplay was enjoyable to a tee. Running around as a magically equipped medieval thief has been a great experience in the last thief game I played. Here it was enhanced by the pseudo-GTA layout, there is an entire city and my gloved fingertips. It would have been nicer if the city were more filled out, more people, accessible buildings. It wasn't that big, it could have been done.

Cutscenes were done in an odd style, more on that later perhaps. A review at some point would be good.

I move on to civIV. I may never leave my computer if rumors concerning the quality of that game are true.

Next post will be about why the displacement of the hardcore gamer from the industry's marketing crosshairs is a good thing. Bear with me, I have good reasons, I promise.

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