Thief Deadly Shadows: Impressions
April 10, 2006

Being only a little into that game, I'm highly impressed. Yes, the gameplay and graphics are good and yadda yadda, but the ambience the game creates its greatest selling point.

The real appeal of the game is the idea and feeling of fooling others and taking from them. I could totally relate to the slow smirk on Garrett's face when his faction, the Keepers, forbade him from entering a certain part of their stronghold.

Stealing from these AI constructs could very potentially be no fun at all, but the game avoids this by making them care. My heart races when I hear some bumbling guard hears my footsteps and rumbles "Who's there!" and I chuckle to myself when he says "Must have been my imagination" and I positively cackle when I club him over the head as he returns to his post.

Also overhearing the conversations of townspeople is another thing that draws me into the world. They don't simply bleat out information for me to use, they tell a story to their listeners, it has their style and personality in it. It makes me listen to conversations I would otherwise burn by and hope it would add the relevant notes to my log. It even makes me consider the possible biases of the storytellers.

It is a shame that these conversations go on indifferent to Garret's being there. Though the storytellers looks around at members of his audience, he never looks at Garret. It ruins the mood its created by making me feel so auxillary.

So there is a nice thing about Thief. Woohoo!

Most recent blog posts from Nathan Lane...


Feedback

No one has responded to this post yet.

eXTReMe Tracker
© 1998-2025 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.