Metroid II: Return of Samus review Review of the Week HG exclusive
When Metroid II works, it displays pockets of brilliant game design, but when it falters...
dementedhut · August 20, 2013 · 2 comments
When Metroid II works, it displays pockets of brilliant game design, but when it falters...
dementedhut · August 20, 2013 · 2 comments
Oh my lord. Something told me I was not going to enjoy playing this game when I first decided to sit down and play it. I don't know why, but I had this strange feeling that I was not going to enjoy it. I had enjoyed Super Metroid a lot, and remains one of my favorite games to…
psychopenguin · March 8, 2005
Label me elitist, dub me curmudgeonly, call me “old school” to a fault. Certainly, I originally purchased Metroid II out of a sense of obligation -- the cart being the follow-up to my favorite NES game -- and with little desire to actually enjoy myself while playing it. I…
darkfact · January 1, 2005
Something moved. What was that noise? Is something coming? I don't feel too safe walking down this dank corridor ..... wait, how many missiles do I have? Do I have enough? I haven't found a missile supplement in a while ..... should I keep going? Will a Metroid pop out at me? Do…
snowdragon · June 8, 2004
Metroid II may not be the most graphically stimulating game ever, nor the most challenging. But without it, where would the plot setup for Super Metroid come in? Also, considering the technology for the time, it is a VERY well done game. I'm gonna use the same criteria to base…
kraidraid · March 3, 2003
Metroid had become a cult favorite, and an instant classic for the NES. Millions of gamers wanted a sequel for it, and the gameboy seemed the perfect place. They took the same strategy used to make the first one, and made Metroid II: The Return of Samus. However, like the first…
ratking · August 3, 2002
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