Summoner (PC) cover art
Worldwide March 2001 THQ

Some details courtesy of IGDB.com

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Summoner review (PlayStation 2) HG exclusive

The dialogue gives the game an illusion of vastness. Take Murod, for example. The only time your party meets him is fairly late in the game when you fight him to the death. But it FEELS like he's a much more substantial character simply due to all the conversations you have that…

Rob Hamilton · August 5, 2010 · 2 comments

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