I couldn't agree more with this review, especially the bit about RPGs being needless long these days. 20-30 hours is plenty for an RPG. If they want more content, throw in a bunch of post game stuff.
I really liked Bravely Default until I hated it. I don't think any game has ever flipped my opinion so hard. I really enjoy FFF3 and FF5 style job systems, and the system in in BD is phenomenal. I just wish it was in a different game.
One of the things that this game seems to get praise for but I disliked was the ability to turn off random encounters. I did this around the third time going through the bosses, and that was the point where I stopped having fun. Without battles, you're just walking from waypoint to waypoint, skipping the story scenes (because they were terrible), fighting yet another boss. I gave up and subsequently sold the game without any regrets.
Also, it might have just been me, but I found the game had a lot of overtly sexist dialogue for basically no reason. It was enough that the writing felt immature to me.
I really liked Bravely Default until I hated it. I don't think any game has ever flipped my opinion so hard. I really enjoy FFF3 and FF5 style job systems, and the system in in BD is phenomenal. I just wish it was in a different game.
One of the things that this game seems to get praise for but I disliked was the ability to turn off random encounters. I did this around the third time going through the bosses, and that was the point where I stopped having fun. Without battles, you're just walking from waypoint to waypoint, skipping the story scenes (because they were terrible), fighting yet another boss. I gave up and subsequently sold the game without any regrets.
Also, it might have just been me, but I found the game had a lot of overtly sexist dialogue for basically no reason. It was enough that the writing felt immature to me.
