I was just playing the original Qix on the arcade and saw quickly 1) how lousy it was and 2) how it seemed to beg for expansion. I remember an Apple version that veered between splitting 2 Qix (for a bigger multiplier) and having 1 Qix--while the Arcade just had 2 for levels 9+.
The 99% per level seems ridiculous--I'd assume the maximum is 792% as the game seems to round down how much you have--but I suspect it points to finding ways to trap the Qix in one of several small chambers so that it can't actually move around. That's probably the most amusing part to read about, though.
Disappointing they couldn't have found more ways to spruce up Qix as it really does seem to have potential.
The 99% per level seems ridiculous--I'd assume the maximum is 792% as the game seems to round down how much you have--but I suspect it points to finding ways to trap the Qix in one of several small chambers so that it can't actually move around. That's probably the most amusing part to read about, though.
Disappointing they couldn't have found more ways to spruce up Qix as it really does seem to have potential.
My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips
