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overdrive's Breath of Fire review

Feedback on overdrive's Breath of Fire review. 1 reply.

David Mollett May 9, 2009
Having played this game, I feel this review gives a fair assessment of the strengths and weaknesses in the game. If I would write a review of this game, I would pretty much say the same things.

The only difference is I think I was a bit more bothered by the complicated dungeons than you were. I remember those being almost completely unplayable unless you had plenty of marble 3s (or were they marble 1s) to ward off enemy encounters. That spinning dungeon completley sucked! The encounter rate for this and especially BoF 2 are ludicrous, especially when you keep getting lost in dungeons.

Outside of that, I agree this is a decent game for the most part.
I CAN HAS CHEEZBURGER?
Rob Hamilton Staff May 9, 2009
The spinning dungeon was the only one that stood out in my mind as overly vicious. There were a few minor annoyances, such as having to do the Tock Tower twice (the one where Cerl's at) and pretty much everything in a dream world (spinning or not) was a bit over-the-top (gas field, anyone?), but not as bad as the dream world dungeon in BoF II where you couldn't see anything in a circle directly around you. And I think the lower floors of the Spire Tower (where you meet Mote and get sent to his dream world) had some monsters way tough for your party at that stage of the game (BlazeX, which were tough foes even in the final dungeon).

I don't think I used any of the Mrbls, but did burn through magic-restoring items pretty quickly (Nina was a very busy healer). I think in a way, I might have liked having those really complicated "battle of attrition" mazes just because so many recent games have shorter, more linear dungeons where you don't get much more than a few branching forks. It was kind of nice to feel challenged just to get from the entrance to a place to its boss.
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