Super Mario Maker Proves Times Change
September 11, 2015

As I have written previously, my younger self was a passionate gamer who thought he might want to grow up to design games. I even went so far as to submit a game design proposal for "Super Mario Bros. 4" to the folks at Nintendo of America, but they rejected it. They were very kind about it, at least.

In the form rejection letter, the representative noted: "Every game we make takes a substantial investment of both time and money. In fact, creating a game as complex as Super Mario Bros. 3 can require years and involve the talents of complete teams of planners, artists and programmers."

But times have changed. This morning, I went to the local department store and purchased a copy of Super Mario Maker for a very reasonable $59.99, and now I'll be able to create dozens of levels, if it suits me. I'll finally be able to make my dream of building Mario levels a reality and it cost me less than I paid for Super Mario Bros. 3, way back when.

Over the coming weekend and beyond, I do hope to build a number of stages. There's one vague stage design in particular that I've had rattling around in my head for years, and I'm happy to (hopefully) have the tools to put it together as a genuine interactive Mario experience, to see how close the reality plays to the version I conceived years ago when the idea of ever getting to actually play it seemed impossible.

I suspect that my level won't play nearly as well as what I've imagined and (quite literally) dreamed of. I'll probably go on to create other stages I like more, but I hope you'll try my level if you pick up a copy of the "game" for yourself, and I hope we can swap levels and enjoy this whole experience together. With any luck, I'll have a lot of time to build, play, and create with Super Mario Maker in the coming weeks. Will you be trying to do the same?

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Feedback
jerec jerec - September 12, 2015 (04:43 AM)
If you review this game, please use "the graphics are a mixed bag" because it is one of the few times in video game reviewing history where that line would actually make sense.
espiga espiga - September 14, 2015 (01:26 AM)
So far, I've made 2 stages. Both of them are in the New SMBU style, and learn toward the "extremely difficult" side of the spectrum.

Stage 1 - Steps of Faith: D859-0000-002B-766E

Stage 2 - Castle of Eternity: 8A73-0000-0033-32F3
honestgamer honestgamer - September 14, 2015 (03:09 AM)
I'm still playing a game I have to review elsewhere, but I'm nearly done and then I expect to dive into Mario Maker and build some stages, as noted above. When I do start looking for levels to play, I'll check yours out, Kyle.
honestgamer honestgamer - September 19, 2015 (08:17 PM)
Okay, Espiga. I attempted both of your levels, and they are the sort of stage that I plan to go out of my way to avoid as I play Super Mario Maker. I am interested in stages that are FUN, not stages that are difficult because they require complex maneuvers at every point before throwing you at another challenge that bests you a few times until you beat it through trial-and-error and fail at the next challenge that lurks one screen to the right. I'm not looking for bragging rights. I'm looking for a good time!

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