Reviews by overdrive

689 reviews · showing 321–340

Written by
  • Staff NES HG exclusive

    Uchuu Keibitai SDF review

    Take out the enemy's space armada and you'll then find yourself in a claustrophobic base. The level is only one screen wide and you'll be maneuvering through narrow, cramped corridors that (of course) have enemies lurking just out of…

    Rob Hamilton · September 19, 2013

  • Staff Xbox 360 HG exclusive

    Silent Hill HD Collection review

    Maybe it's watching James descend down one deep hole after another…only to wind up outside on ground level with no indication that he'd been following a steadily declining path; or perhaps it's Heather having to frantically check doors in…

    Rob Hamilton · August 30, 2013

  • Staff Xbox 360 Review of the Week HG exclusive

    The Elder Scrolls IV: Oblivion review

    It never leaves entirely, though. I mean, I've spent a total of 375 or so hours in the world of Oblivion and its DLC, and I have no regrets. I was glad when it was over and I doubt I'll ever play it again, but I had a great time until the…

    Rob Hamilton · August 5, 2013

  • Staff Genesis HG exclusive

    Tougi-Ou: King Colossus review

    You start out as some anonymous kid living with an old guy who seems to hate you, and a younger woman who tries to work as a buffer. She also heals you whenever you visit, so I liked her almost as much as I hated how the game basically…

    Rob Hamilton · July 11, 2013

  • Staff NES HG exclusive

    Xexyz review

    Other than them, Xexyz is a pretty manageable game with my main stalling point being one particular boss fought fairly late into the game. Horrza looks pretty awesome (the fact that he’s a jet-pack-wearing dragon wielding a pair of guns —…

    Rob Hamilton · July 8, 2013

  • Staff NES HG exclusive

    Over Horizon review

    The next level drops you into an icy cavern where you'll find yourself shooting blocks to temporarily move them out of the way so that you can slip through the gaps before the ice returns to its original position. When you get used to…

    Rob Hamilton · June 20, 2013

  • Staff SNES Review of the Week HG exclusive

    Space Megaforce review

    At heart, everything about this level is pretty simple and basic — heck, its boss fight really isn't much more than a large collection of those guns you'd been blasting on the station's surface for much of the level — but the presentation…

    Rob Hamilton · June 6, 2013

  • Staff Xbox 360 HG exclusive

    The Elder Scrolls IV: Knights of the Nine review

    In the priory basement is an enchanted pedestal which will convert this equipment into stronger versions as you increase in level. Since many rewards in this game are based on your level when you earn them, having stuff that will grow with…

    Rob Hamilton · May 28, 2013

  • Staff NES HG exclusive

    Fuzzical Fighter review

    Perhaps these two genres just weren't meant to be mashed together and that’s why they wound up feeling as compatible as the typical Hollywood relationship.

    Rob Hamilton · May 26, 2013

  • Staff Sega CD HG exclusive

    Vay review

    And then, right in the middle of all of that are light-hearted elements such as a horribly flatulent fairy who propels you across an ocean with her gas, a random encounter bull-man called "Retardotaur" and random townspeople who break the…

    Rob Hamilton · May 11, 2013

  • Staff SNES HG exclusive

    Captain Commando review

    Not only was blood removed from the game, but the boss named "Blood" got his name changed to the less-intimidating "Boots" (to reflect his kick-heavy offense).

    Rob Hamilton · May 4, 2013

  • Staff NES HG exclusive

    Willow review

    When you get to a town, count on walking through about 20 screens to find the five or so homes that you can actually enter to find information, items or a place to rest. Midway through the game, when you have to scale a pair of towers…

    Rob Hamilton · April 27, 2013

  • Staff TurboGrafx-16 HG exclusive

    Dead Moon review

    In Dead Moon, only during boss fights, your ship turns around and faces left once you reach the screen’s right edge. You’ll feel like you're in an actual arena, struggling to survive a battle with a true rival. The game makes full use of…

    Rob Hamilton · April 13, 2013

  • Staff NES HG exclusive

    Abadox review

    When you resume play, you'll find yourself again controlling that same slow-moving, impotent piece of junk with which you started. The big difference is that now you'll possibly be starting from a mid-level checkpoint or even a more…

    Rob Hamilton · April 9, 2013

  • Staff NES HG exclusive

    Bloody Warriors: Shango no Gyakushuu review

    Bloody Warriors is best described as an RPG for RPG junkies. It's not good enough to inspire players to delve into the genre, but diehard fans like me are able to gain some enjoyment from taking another trip down a well-worn path.

    Rob Hamilton · March 16, 2013

  • Staff SNES HG exclusive

    Romancing SaGa 3 review

    Magic is generally bought in stores. At least I think it is… I never found much use for casting spells when I could use high-tier skills to erase thousands of hit points from enemies in a single attack. Since you regain all health after…

    Rob Hamilton · March 7, 2013

  • Staff SNES HG exclusive

    Super Mario RPG: Legend of the Seven Stars review

    Some of the things which make combat so easy also add to its charm, because they make fights far more interactive than one would expect from a turn-based RPG. While tapping the attack button at the proper time during a character's turn…

    Rob Hamilton · February 22, 2013

  • Staff SNES HG exclusive

    Dragon Quest VI: Maboroshi no Daichi review

    And most importantly: once upon a time, three brave heroes advanced upon the castle of the fierce demon lord Mudo in an attempt to bring his reign of terror to an end. The foul beast was prepared, though, and cast a horrible spell that…

    Rob Hamilton · February 17, 2013

  • Staff TurboGrafx-16 HG exclusive

    Salamander review

    Sadly, Salamander is a rarity — a Gradius-style game that doesn't operate by these rules. Instead, you get the simple-n-generic sort of system where enemies drop power-ups represented by various icons and, by collecting them, you…

    Rob Hamilton · February 2, 2013

  • Staff SNES HG exclusive

    Secret of Mana review

    The farther you advance into the adventure, the more worthless the hero becomes when compared to his two companions. He is the best melee fighter, which is great for mowing through the common enemies that reside on the paths your party…

    Rob Hamilton · January 25, 2013