Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by JoeTheDestroyer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bubble Bath Babes review (NES)Reviewed on June 08, 2012That describes Bubble Bath Babes: yet another dull puzzle game fused together with yet another unsexy piece of gaming erotica. If I can say anything positive, it's that Babes is not complete dreck like the porn games on Atari 2600 or Commodore 64. Really, though, that's much of a compliment. |
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Deus Ex review (PC)Reviewed on June 02, 2012The tech-noir feel can be cheesy at times, and the visuals are dated, but the game is still great. Here's a game that's versatile enough to allow you to play how you want. Here's a title filled with cleverly designed levels, special skills and a variety of gadgets that help meld the game to your playing style. Maybe it's not as relevant today as it was in 2000, and maybe it's an eyesore, but it's definitely still an exciting title. |
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Orcs & Elves review (DS)Reviewed on May 31, 2012The developers brought us old school style, but left out the substance. The end result is a game that feels more antiquated than it should. It's funny because this game is only five years old and it's already aged worse than many of the other rat maze RPGs it pays homage to. |
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EvilQuest review (X360)Reviewed on May 24, 2012Once the shock that I was playing a wanna-be retro title wore off, all that was left was a basic, by the books action RPG. As Rotten Tomatoes likes to say, it was a genre exercise. |
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No Escape! review (A2600)Reviewed on May 17, 2012I found myself playing session after session, hopelessly addicted to something so archaic, so simplistic. The furious pace and wicked challenge kept things interesting, and the peculiar enemy designs piqued my interest. I had to see what abomination awaited me in the next round, had to know what abilities it brought to the battle. Most of all, I had to know if I was good enough to survive. |
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Tutankham review (A2600)Reviewed on May 16, 2012The adventurous moments, the challenge, the action... those are things I remember. It's not that they aren't present, it's just that you have to tolerate a lot of questionable decisions made by the developers. Why can't you shoot vertically? Why sport such drunken play control? Maybe they felt it would have made the game too easy, but I beg to differ. I'm sure they could have found other ways to turn up the challenge. |
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Atlantis review (A2600)Reviewed on May 14, 2012Atlantis obeys Atari 2600's golden rule of keeping everything simple while maintaining a fast pace. |
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Forest review (A2600)Reviewed on May 12, 2012This game is the definition of repetition. |
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Dragonfire review (A2600)Reviewed on May 08, 2012What this game needed was some refinement. Certain areas should have been smoothed out for fairness, other areas more structured to cut the reliance on luck. It had a solid idea, it had a fast pace and it was simple. In some ways it was too fast-paced and too simple. |
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Tax Avoiders review (A2600)Reviewed on May 07, 2012Dunhill did a great job of adapting a piece of every day life into an arcade game, but they left too much of the game to chance. If there were a way to know which investments were wiser at various points in time, include more brainpower to the equation than simple guess and pray, then this game would have been brilliant. All it took to harm the game's greatness was one small misstep. |
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Shark Attack review (A2600)Reviewed on May 03, 2012It was clear that [the developer] didn't put much time, attention or care into their product, especially when you consider the oversized scuba sprite. A move like that bespeaks lazy and cheap development. In the end, you're left with little reason to play Shark Attack over the piles of more effective Pac-Man clones. |
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Pitfall II: Lost Caverns review (A2600)Reviewed on April 28, 2012Pitfall II isn't a great game. It's tedious at some points, overly frustrating at others. However, it isn't a terrible one either. It has the classic Atari charm and an adventurous atmosphere. |
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Ms. Pac-Man review (A2600)Reviewed on April 23, 2012As you hone your skills, you'll find situations growing more desperate and thrilling. Each key factor-- mechanics, rules, progressively climbing difficulty, spot on collision detection--comes together to make a simple, fast-paced and addictive title. |
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Moonsweeper review (A2600)Reviewed on April 18, 2012There was something addictive about Moonsweeper. A good portion of it was the same old story: command a spacecraft, gun down extraterrestrials, laugh at their burning pieces on the planet surface. But Imagic dressed it up in such a new and unique way that it felt fresh. You didn't just move back and forth at the bottom of the screen whilst shooting a horde of odd shapes, nor did you just zoom along and fire at the occasional threat a la Zaxxon. You actually did both! |
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Missile Command review (A2600)Reviewed on April 14, 2012No, Missile Command is not easy on the eyes whatsoever, and yet somehow that's incredibly beautiful. Most of the screen is wide open nothing: a blank night sky and a bleak environment. There you sit, alone, vulnerable, no discernible geographic advantage, waiting in anticipation for those rockets to arrive. It's disquieting because you get the sense that you are it. You are the only remnants of a civilization, and once the bases you're defending are toast your only existence wi... |
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King Kong review (A2600)Reviewed on April 11, 2012There's nothing enjoyable about King Kong. It's a tedious slog through a single dull stage, a game that bespeaks a rushed, slapped-together development. God only knows why. It's not like there was such a demand for a King Kong game that it needed to hit stores right away. |
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Dishaster review (A2600)Reviewed on April 04, 2012I can't really dredge up much on Dishaster except my apathy towards it. Mediocre titles may not score as lowly as a terrible games, but at least the terrible ones have given me something to remember. Sometimes it's better to be a lower number than stuck somewhere in the middle, lost in limbo. |
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Desert Falcon review (A2600)Reviewed on March 30, 2012Although Desert Falcon tries to be an arcade shooter and a progress quest, it's neither here nor there. The game suffers because of this indecision. Rather than strengthening one aspect, the developers spread their efforts thin, and the end result is a bland, awkward shmup. |
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Demon Attack review (A2600)Reviewed on March 28, 2012Devilishly great! |
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Deadly Duck review (A2600)Reviewed on March 22, 2012Devious. Diabolical. DEADLY! |
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