THQ Nordic has acquired the intellectual property known as "Kingdoms of Amalur," which it obtained from 38 Studios LLC. The related MMO, Amalur, has also been acquired (it was known as "Copernicus" while in development, though that effort was scrapped a long time ago).
According to the announcement, the acquisition is being handled by THQ Nordic AB, which is based in Sweden, while daily operations (including sales and distribution, as well as evaluation of the financial merits of sequels and new content and such) will be handled by THQ Nordic GmbH in Vienna, Austria.
Kingdoms of Amalur: Reckoning, despite being a generally good game, has a troubled past that touched a lot of lives... particularly taxpayers in the state of Rhode Island. The game was the creative brain child of Todd McFarlane (the creator of the "Spawn" comics), bestselling fantasy author R.A. Salvatore (known for numerous works, including the "Dark Elf" trilogy) and Ken Rolston (lead designer on Elder Scrolls IV: Oblivion).
Though Kingdoms of Amalur: Reckoning did okay critically and remains semi-beloved by fans, its sales in 2012 failed to set the world on fire. Electronic Arts lost interest in the franchise and 38 Studios ceased to exist as an entity that could make games.
As noted above, the game's history is a lengthy one, and it falls outside the scope of this particular article. We published a few relevant stories at the time everything was unfolding, however. You can check those out from the game profile page if you want more info.
Today's announcement didn't outline just what THQ Nordic expects to do with the franchise, but based on the company's recent activity with other acquisitions (such as Darksiders and other original THQ properties), we should probably expect a remastered version of the game to come to consoles and PC, with development to perhaps begin on a proper sequel if sales of the remaster point in a positive direction. Which maybe will happen this time around. The industry isn't quite the same place it was 6 years ago.

