The 'To Doodlebugs' list.
Going from feedback from various sources : Because the game gets so hard so quickly, the red ants don't really get the time required to become a…
Read the full post →Going from feedback from various sources : Because the game gets so hard so quickly, the red ants don't really get the time required to become a…
Read the full post →Available here! It should be pretty self-evident, but at any time you can press F1 to get an instruction sheet. I would particularly like feedback…
Read the full post →You thought I'd given up? Not I, said the Lee. Sure, it got sticky, when I realised that I was going to be dealing with over 200 different objects in…
Read the full post →I am tempted to review Crackdown. The problem is, I can't get to play it! My girlfriend is completely obsessed with it. Still, at least I get to…
Read the full post →Serendipity. One of my favourite words. And, a particularly apt one at the moment. The original problem with the ants led to me creating 8 spawn…
Read the full post →The ants were easy, then impossible, and then suddenly very easy again. I designed my first ant, and it was good. It did exactly what it was supposed…
Read the full post →So. Today, I made the basic prototype engine for Doodlebug, designed the player sprite, and put up a basic control scheme. At the moment, the…
Read the full post →What I plan to do now on is to share my creative process, as much as possible, and blog the game-making process here. The gestation of an idea. It…
Read the full post →I shall start by linking to the recently finished Alias 3 contest thread. I find it somewhat puzzling that on a website with a couple of thousand…
Read the full post →I submitted my first review since Meteos. And, (in a move that is entirely meant to show Venter up for the fool he has seemingly become,) it is a…
Read the full post →