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aschultz

About Me:

Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.


Crossing over
July 30, 2007

I was surprised at how well my jam session with Sneakers save states went. I feel I might need to sleep on a complete guide even though it shouldn't be too hard.

I picked up Boxxle for the GameBoy. I always wanted to attack it. I don't think I'll need a guide separate from my TurboGrafx-16 Boxyboy FAQ as I looked at the first 10 and last 8(world 11 has 8 levels, go figure) puzzles in Boxxle, which almost all equated to the TG16 version. It'd feel like filler to write up another similar and HEAVILY cut and pasted guide and besides it would be interesting to see how the ports compare. I would have to keep controls straight(ie TG 16 very smooth, GB awful,) but I think it is the best way to do things.

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Almost becoming a habit, posting here.
July 29, 2007

I'm fortunate enough that when I get sick of one of my hobbies I can look at another. I read a couple short books this afternoon(I could give reasons why I feel Jenny Nimmo's Charlie Bone series is stronger than Harry Potter--the books I read waiting for HP7 were better than, well, IT, but I'll offer a cop out--"it's late and this is not a literary blog.") and managed to get done what I hoped this weekend--a FAQ for Taxman(Apple). Then I poked around at another game I wrote a review for, Sneakers. I figured out how to get a bonus that had eluded me for so long. Maybe I'll write for that as I hoard my FAQ writing energy for some of the bigger projects I hope to check off before the year's end.

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No energy for a review
July 27, 2007

Well, I just got through writing up all 20 levels of Miner. It's a silly little game, only hinting at the greatness of Lode Runner. Basically, the controls suck. But in a way that's heartening. Often when I want to write something and it doesn't read nearly as smoothly as I thought it up, I wonder if I can really ever get there. Miner vs Lode Runner is an example of how things can improve with maybe a little feedback and a little concession to the (hypothetical) people who are, apparently, supposed to enjoy the game.

I can't really write a review about this without retreading my other Lode Runner reviews and adding something downbeat, so I won't. All I can say is, Lode Runner fans, this is an interesting history lesson.

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Hunt the Mugwump
July 25, 2007

Bleah. Standard blog disclaimers about how things never work out the first time.

I remember a big yellow book that helped me learn to write BASIC programs. Well, actually, it just had a bunch of BASIC programs you typed in and eventually I got frustrated with the unoriginality of it all and started modifying them, especially the ones where you played against the computer and the odds weren't even in your favor. Of course I wish I still had it, and of course the game I remember best is the one I thought I'd remember least.

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