I was surprised at how well my jam session with Sneakers save states went. I feel I might need to sleep on a complete guide even though it shouldn't be too hard.
I picked up Boxxle for the GameBoy. I always wanted to attack it. I don't think I'll need a guide separate from my TurboGrafx-16 Boxyboy FAQ as I looked at the first 10 and last 8(world 11 has 8 levels, go figure) puzzles in Boxxle, which almost all equated to the TG16 version. It'd feel like filler to write up another similar and HEAVILY cut and pasted guide and besides it would be interesting to see how the ports compare. I would have to keep controls straight(ie TG 16 very smooth, GB awful,) but I think it is the best way to do things.
With that I can tie up Boxxle 2(GB), Shove it!(GEN) and any other games I stumble over. I've noticed a lot of sokoban websites out there, including a cool solver but none devoted exclusively to console game solutions.
And oh yes this doubles nicely as proofreading ie about stuff that no longer seems obvious once I look at it again & don't feel a need to rush to the next level to get through with it.
I'd thought of doing something similar for Lode Runner, adding a new system every once in a while. Even if I don't execute this idea well, someone else will come along and do it better. I hope.
Most recent blog posts from Andrew Schultz... | |
Feedback | |
![]() |
Halon - July 31, 2007 (08:45 AM) I still haven't played Lode Runner. =[ |
![]() |
aschultz - July 31, 2007 (09:15 AM) Some versions are more fun than others. The basic concept is the same though. Which one you want to start with depends on the challenge level you want. |