Only a small one, but, still.
Both of the people keeping up with these blogs may nave noticed the reoccuring theme of my Oblivion addiction (some three years late) and will have seen my playthrough come to a crashing halt after I found myself locked out of a quest-vital object. This drove me to go away and play other games for a while, Like Ninja Gaiden II and Blue Dragon.
The former kicked my arse and the latter is so bland that I need to invent a new word to convey this blandness. This word is Blandonous. I also borrows GTA4, bu I've spent years scoffing at GTA games and it's hard to change this mindset, even if I've enjoyed the couple of hours I've put in.
I decided to have a little look and see when my last backsave was and was happy to see one only about an hour behind the quest I was unfairly halted at, so I went back in -- and I went back in pimped up, yo. This time I charged my lightening blade so that the monsterous ogres would die quicker (and I love that a killing blow from my awesome sword sends the hulking bastards flying, twitching as they soar). Through the ruins I went, trying to draw the ogres away from groups and take them one-on-one. It's painstaking at times, but a group is bloody tough to deal with.
There are a lot of ogres.
I'd killed the first three (only two stand in your way initially, but one a distance off must have heard me or seen me from afar somehow and ran the entire length of the ruins to try and kill me. Nice to be wanted) and got back to the sealed gate. The problem I had with the gate last time is that it didn;t want to open and I assumed the trigger was apressure pad that sat just before it. like last time, I trod on the pad and..... nothing. There was much swearing. Then I looked up. There was a walkway above my head.
Bringing up the map showed it connecting up with a passageway a little to my left that I had completly overlooked the first time somehow. I killed the ogre that was in my way, explored and found a button. Gates open, mission complete, handful of hours wasted.
I'm now right on the verge of completing the Fighter Guild arc -- the mission after the ogres was hard as all the mercs in the cave you needed to go into wore buffed armour. The up point is I've now pinched half of it and am decked out in uberwear.
So, there's the shocker. Even I make mistakes.
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honestgamer - June 19, 2008 (03:58 AM) I am so stunned that words fail me. |
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Felix_Arabia - June 19, 2008 (07:32 AM) Out of curiosity EmP, what kind of character are you using and what are its main abilities? |
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EmP - June 19, 2008 (08:46 AM) Nord Crusader. But I neglect the hippy healing magic and mainly just hack stuff to shit with big, pointy swords. I am fear. |
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wolfqueen001 - June 19, 2008 (01:20 PM) Haha. Well, least it was in a video game. Cool, though. I think Nord is one of the best classes, but I prefer Argonians... Mostly for the challenge and because I like their water breathing ability. I'm not sure if that'll be as useful in Oblivion, though. I also like to customize my classes rather than pick from a list... Makes things more fun. |
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bluberry - June 19, 2008 (03:20 PM) why would you play Ninja Gaiden II when you've got DMC and could pick up DMC3 or God Hand for a pittance? you're becoming a disappointment. |
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EmP - June 19, 2008 (03:41 PM) Because it's fun to get these rises out of you. NGII makes me want to try DMC, so, hush, it might work out for you yet. |
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jerec - June 19, 2008 (08:14 PM) I remember that place, and it took me ages to figure it out, too. >_< |
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sashanan - June 19, 2008 (10:17 PM) You have no idea how many RPGs I've gotten stuck on by completely overlooking a passage that, in hindsight, was probably not even intended to be hidden. |
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wolfqueen001 - June 20, 2008 (09:43 AM) Reminds me of a time in Morrowind... There were these dwarven ruins as part of the main quest early on. There was this one ledge that went up to an otherwise unreachable platform, and it took me forever to find. Frustrated me to all hell, it did. <_< |
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honestgamer - June 20, 2008 (03:56 PM) I've played plenty of games that had moments like that in my 'career' as an RPG gamer. It comes from exploring too many worlds populated by drab gray textures that hide pathways cut into the face of rock walls, or eerie mazes, or underground caverns with too many twisting and indistinguishable trails. Realistic to an extent, but seldom fun for intrepid RPG adventurers who spend hours gnashing their teeth over something that was never even meant to be difficult. |