Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by wolfqueen001 and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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God of War review (PS2)Reviewed on January 27, 2009Creating a blood geyser by shoving a blade down a Minotaur’s throat not only looks awesome, it also gives you health. Likewise, ripping the head off a gorgon slightly replenishes mana. Savagely gouging the eye of a Cyclops gives experience, but most importantly, these deviations from normal combat end a fight much more quickly, possibly saving your life. |
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Shining in the Darkness review (GEN)Reviewed on December 24, 2008The Labyrinth is no joke. It may not change a lot graphically, but its endless traps, constant confusions, and expansive size more than make up for it. A maze of winding corridors and twisting passages, you’ll get lost quickly if you’re not paying careful attention. You have no map – that would’ve been too easy! – so you must rely on memory alone. |
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Twinkle Tale review (GEN)Reviewed on December 24, 2008Sadistic level design will try its best to prevent your strength-conserving efforts. In its attempt to maim and weaken you, you’ll find yourself weaving through a sea of rolling boulders while blasting oozing slime creatures in a castle, negotiating a monster-infested ravine where one misstep will send you sailing over the edge at the expense of health, or trekking through a dark cave where enemies appear infinite and nearly invisible ghouls sap your magical power at the slightest touch. |
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Ys review (NES)Reviewed on December 09, 2008Whether you’re struggling against some seemingly overpowered boss or plowing through a horde of minor enemies like some sort of god, you’ll realize just how well the two elements go together. They actually make exploration fun, and how many games from the 80s actually factor in place of attack when determining damage? |
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The 3D Battles of World Runner review (NES)Reviewed on November 22, 20083D World Runner is best for killing an hour while waiting for your next class or thinking of something to do. It’s fun for a while, but grows old quickly as you realize you’re encountering the same enemies and jumping the same gaps, just with occasional tweaks to make it more challenging. |
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Jim Power: The Arcade Game review (GEN)Reviewed on November 02, 2008Jim Power is boring. It tries very hard to be diverse, but, in the end, it fails miserably. Its greatest variation lay between levels. But even this has a pattern: epically long on-foot levels followed by a boss, followed by a journey via spaceship through a gauntlet of hazardous obstacles and deadly enemies, followed by further space travel through a maze of winding corridors while trying not to crash into walls, after which the cycle repeats itself before game’s end. |
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Kingdom Hearts review (PS2)Reviewed on October 11, 2008If you’re willing to bypass the game’s numerous flaws and instead look at its marvelous accomplishments, you’ll enjoy your time immensely. It’s plot really is touching, and sometimes even shocking, amidst the predictability; the realms of Disney are so well thought and acted out that they feel almost real; and combat is refreshing, if clumsy at times. |
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Virtua Fighter CG Portrait Series Vol. 9: Kage Maru review (SAT)Reviewed on October 03, 2008Dear friends, I am about to admit something that I’m sure no one will forgive me for. It’s something I should have known about for ages, but sadly, I did not, thanks to my restricted knowledge of video games a child. |
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Bad Dudes review (NES)Reviewed on September 27, 2008Bosses are tough and require great timing and patience to defeat. Having a weapon only increases the likelihood of survival, since it has a superior reach and deals significantly more damage than most of your traditional unarmed combinations. Some bosses are literally impossible to kill without one. |
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Earthworm Jim review (GEN)Reviewed on September 08, 2008Earthworm Jim thrives on its gaudy humor and wacky experiences. Complex things like plot would be entirely inappropriate here. Players aren’t looking for intricate story-telling or in-depth level design. They’re looking for kicks, for something more than a little different. And this game delivers. |
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The Incredible Crash Dummies review (NES)Reviewed on August 18, 2008It’s the crash you need to consider. Slamming into a far wall, a frequent occurrence when enemies ram you, or smashing into the ceiling, will often result in the loss of your head. Literally. It’s a serious inconvenience that confounds your mobility, inverting your directions. When left suddenly becomes right, disorientation is expected and much damage is sustained. |
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Worms Armageddon review (PC)Reviewed on August 09, 2008Summon an air strike to blast hemmed in opponents into oblivion. Place a mine near a mass of fighters and watch as the resulting explosion sends worms flying in multiple directions. Toss a sheep at a semi-distant enemy and survey the damage as it detonates with the force of a stick of dynamite. Smile as any survivors curse your name, vowing vengeance, shaking their tiny fists in rage. |
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Q*bert review (NES)Reviewed on August 01, 2008There’s no back-story behind Q*bert. No noble quest to save the world from disaster, no real motive behind your presence, your actions. You lack any explanation for your objective. In fact, it seems your purpose is completely random, misplaced. But even so, despite lacking any enlightening information, your mission is clear. |
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.hack//G.U. Vol. 1: Rebirth review (PS2)Reviewed on July 24, 2008Combat has been streamlined. You no longer have to wade through menus just to implement a single skill. Skill triggers enable you to simply press a few buttons in order to perform an ability. While it’s not perfect – you can’t utilize them to cast spells or use items – it’s definitely a lot more convenient. And it should silence anyone who knocked the first series for its unwieldy battle system. |
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The Getaway review (PS2)Reviewed on July 14, 2008Multiple accidents and numerous carjackings later, you’ll find the gang’s hideaway. There you have to kill everybody while seeking the child’s location. Accomplish this and you’ll be rewarded with another lengthy cut scene where you learn that Mark is in way over his head. Blackmailed by Bethnal Green boss, Charlie Jolson, and his henchmen, Hammond is forced to obey the man’s every whim or else lose his boy forever. |
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X-Men: Mutant Academy review (GBC)Reviewed on July 12, 2008Button mashing will see you through every battle, even at the highest difficulty. There’s no real system of commands that demand mastering. Just back your enemy to the end of the screen and wail away. They’ll be caught in a trap of constant abuse in which they can scarcely land a hit, one in which escape is impossible save for jumping. But they’re often too stupid for that. |
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Musashi no Bouken review (NES)Reviewed on June 23, 2008Lovers of history and mythology will enjoy discovering what events were based on fact and which on fiction. They’ll enjoy exploring a recreated Feudal Japan, wondering which places actually existed. And they’ll ponder how well the next battle will go, where the next quest item will be and question its place in myth. |
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Lord of the Rings: Fellowship of the Ring review (PS2)Reviewed on May 31, 2008It’s a game with multiple imperfections, but its overall easiness, the satisfaction of battle (despite the flaws there), and, most notably, the sheer nostalgia and wonderment of playing something modeled after one of your favorite novels makes the experience much more enjoyable. It may not be the greatest adaptation ever made, but it still leaves me filled with a profound sense of contentment. |
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Sam & Max Episode 4 - Abe Lincoln Must Die review (PC)Reviewed on May 28, 2008I had been interested in the Sam & Max games for at least a year, thanks to EmP’s reviewing monopoly on the series. Through a succession of AIM chats, I gained further insight into the titles’ history: the brilliance of the script, the difficulty of the puzzles, and the varying connections between them, among other things. Still, what he told me only scraped the surface. He revealed no answers, no spoilers – just enough to hold my interest. As such, it was his confidence that Abe Linco... |
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Fire 'N Ice review (NES)Reviewed on May 19, 2008You’ll likely find yourself snoozing through the first couple worlds, but soon after, you’ll find yourself scratching your head as formerly cakewalk puzzles turn into headache-inducing brain-busters. |
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