Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by aschultz and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Make Trax review (ARC)Reviewed on August 16, 2016It's not fair, but somehow it's still fun |
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Pengo review (ARC)Reviewed on August 07, 2016Squarish penguins are always cute, even in tough games! |
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Jones in the Fast Lane review (PC)Reviewed on August 14, 2013Jones isn't perfect but offers revealing rat-race insights beyond the densely-packed jokes that never get cynical or fluffy. I found myself calculating how to cram in quick cheap education before week's end, or even working way more than I needed to or putting off asking for a raise (yes, it's just a game. Yes, guilt from playing it at work may've factored.) |
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Bikkuriman World: Gekitou Sei Senshi review (NES)Reviewed on July 29, 2013It showed me that, yes, RPGs can transcend language. Maybe none can as well as your average puzzle game. But BW has lots more fun trying and getting far closer than expected. |
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Circus Caper review (NES)Reviewed on April 28, 2012I felt little guilt replaying through it with cheats on, and I recommend anyone who wants to check it out do the same...But fortunately the cheap deaths will fade away much sooner than the bears on unicycles and such instead. |
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Journey review (ARC)Reviewed on April 20, 2012Your idle band members mug and smile cluelessly even when your current guy gets hit. Then he falls and pouts and bangs his fists on the ground to the chorus of "Who's Crying Now." This is my favorite musical gaming pun by a long shot. |
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Fortune Builder review (CVN)Reviewed on April 14, 2012It's more fun to watch the little dot-cars that multiply and move between businesses and residences as your town grows--or even turn away from the long dead-end road you forgot to industrialize. Single pixels were never so cute. |
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Miner 2049er review (APP2)Reviewed on April 07, 2012I figured once I became a big college student or even an adult, I'd be able to breeze through a game like this with my life smarts. That'd I'd be stronger and quicker and more mature and--well, I did realize stuff. Like how grossly unfair early video games were. |
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Lode Runner review (WDS)Reviewed on March 26, 2012That couldn't disguise the exact same levels made by kids pulled off the street long ago back in 1980...when so many Lode Runner games come with level editors (also part of the original) that the developers themselves never seem to use, it's hard to believe much care went into these products. |
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Q*bert review (ARC)Reviewed on March 26, 2012Q*Bert is one of the first arcade games I feel I really solved. I don't mean that I figured how to beat the hardest level until I got bored of it, like you would in Asteroids or something. I also don't mean reaching the end like when you flip the level bit in Pac-Man or even escape Dr. Boom in Cloak and Dagger. |
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Mole Mania review (GB)Reviewed on March 10, 2012After getting frustrated with one level where I made a dumb mistake, I walked around to take my mind off the game. I started whistling a tune, and I realized it was one from the game itself. I sat back down and got it right. |
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Banana review (NES)Reviewed on March 02, 2012Imagine Boulderdash, but instead of collecting goodies and shooting enemies, your character is hoarding for the winter and finding his wife and, occasionally, a new son. |
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Dragon Wars review (APP2)Reviewed on February 06, 2012Bard's Tale IV never came--in name, anyway. It took a couple times through Dragon Wars (DW) for me to see I'd found something as good. |
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Eternal Dagger review (APP2)Reviewed on January 21, 2012The too-short Wizard's Crown series from Strategic Simulations, Inc. had a simple solution: quick combat where the computer ran everything and flashed text of your party's health every second. It left time for the actual story and exploration. |
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Othello review (NES)Reviewed on January 09, 2012I was able to game early chess computers pretty easily by locking up the pawns and then watching them flail. That made me feel smart. Othello was the computer's revenge. |
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Ultima V: Warriors of Destiny review (APP2)Reviewed on November 15, 2010Sequels usually promise a bigger world, more spells, more detailed combat, and so forth, but when it comes to the previous game's narrative faults, they don't say much. Ultima V (U5) isn't just shinier; it makes a complaint about its predecessor the focus of the plot. Many people thought U4 micromanaged how the player gained and kept virtue. So the villain in U5 is a quasi-theocratic dictator, Blackthorn, who has deposed Lord British since U4 with the help of nebulous spirits called the S... |
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Ultima IV: Quest of the Avatar review (APP2)Reviewed on November 14, 2010Before Ultima IV (U4,) people took being the good guy on faith. Maybe you'd get your butt kicked if you robbed a shopkeeper or attacked a townsman, but generally it was you against skeletons and goblins and the like. It was great fun, but Ultima III took things too far. The best strategy was to kill druids in one town until you were strong enough to kill guards in another town with a huge treasure vault. Then you could go kill a computer. Technically, the game was a strong achievement, and it so... |
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Q*Bert's Qubes review (ARC)Reviewed on November 13, 2010Q*Bert's Qubes(QQ) certainly has a niche market--people who figured how to tread water in the toughest levels of Q*Bert. It's the arcade equivalent of a Rubik's Cube, and it's certainly one every action puzzler fan should see, even if it isn't much to look at. |
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Superstar Ice Hockey review (APP2)Reviewed on November 04, 2010For a month or two, Superstar Ice Hockey (SIH) pushed my buttons perfectly. I could win regularly--two seasons in an afternoon--but it'd never be too obvious I had it in the bag. Game time was a relative concept that went quicker when fewer players were in the puck's third of the rink. With three goals max per game and four-game seasons, playoff possibilities were on a knife-edge until the final game. In real life, my team would have been the most negative, boring, dislikable bunch you co... |
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GBA Basketball Two on Two review (APP2)Reviewed on November 02, 2010Shortly after my friend Aric pasted me in GBA Basketball Two-on-Two on his Apple IIgs--retribution for all the RPGs I'd solved--I found the IIe version cheap at Babbage's. I felt frugal--it probably didn't have all the extras, like the crowd that disappeared as it became doubtful I would avoid getting doubled up. But it had two-on-two play, which had to be a step up from the wonderful One on One, and the back-of-box blurbs seemed comparable, if the in-game pictures didn't. Jealousy... |
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