The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

In the Pit
In the Pit (X360) game cover art
Genre:
First-Person Action (Hunting)

Developer:
luvcraft
Publisher
Region
Released
Studio Hunty
NA
11/18/2008
Studio Hunty
EU
11/18/2008
Studio Hunty
JP
11/18/2008
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Zigfried

One Chance (PC)
One Chance is a bad game for obvious reasons. The graphics are poor, the music is repetitive, the guy walks slowly, the story is silly, player interactio...

Canabalt (PC)
I view people who subscribe to the holy book of Canabalt the same way that Orson Scott Card intended readers to view Xenocide's Qing-Jao: as obses...

Splatterhouse (PlayStation 3)
Once upon a time, all this blood and nudity would have been daring. I remember gasping in awe when playing the originals . . . of course, those were marketed t...

Rad Mobile (Arcade)
I remember drooling over magazine screenshots for Rad Mobile, known back in 1991 as "that 32-bit arcade game WHOA MOMMA". I remember actually playing

Super Sprint (Arcade)
Most players will quickly realize the true nature of the deceptive diagonal path and avoid it. True racing experts will keep trying -- and failing -- until the...

Best Xbox 360 Games
Batman: Arkham City (Xbox 360) artwork
Batman: Arkham City
Average Rating: 10.0; Reviews: 2
Mass Effect 3 (Xbox 360) artwork
Mass Effect 3
Average Rating: 10.0; Reviews: 2
Mass Effect 2 (Xbox 360) artwork
Mass Effect 2
Average Rating: 9.7; Reviews: 3
Call of Duty 4: Modern Warfare (Xbox 360) artwork
Call of Duty 4: Modern Warfare
Average Rating: 9.6; Reviews: 5
Trials Evolution (Xbox 360) artwork
Trials Evolution
Average Rating: 9.5; Reviews: 2
Super Meat Boy (Xbox 360) artwork
Super Meat Boy
Average Rating: 9.5; Reviews: 2
Earth Defense Force 2017 (Xbox 360) artwork
Earth Defense Force 2017
Average Rating: 9.5; Reviews: 2
Hitman: Blood Money (Xbox 360) artwork
Hitman: Blood Money
Average Rating: 9.5; Reviews: 2
Saints Row: The Third (Xbox 360) artwork
Saints Row: The Third
Average Rating: 9.5; Reviews: 2
Red Dead Redemption (Xbox 360) artwork
Red Dead Redemption
Average Rating: 9.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! pickhut has weighed in on Rotastic for the Xbox 360 and figures it rates 6 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Xbox 360 > I > In the Pit > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Zigfried
September 01, 2009

This is an Xbox Live Indie Games release. When playing indie games, I'm not looking for the production and sheen of a commercial release (although more power to anyone who pulls that off). I'm looking for ingenuity and talent. A game that showcases one, the other, or both is likely to receive a recommendation.



Luvcraft's first-person action game In the Pit tells the tale of a murk-dwelling beast (you) who devours poor souls who fall into the Evil King's dark, dank pit. The game essentially plays like a chainsaw deathmatch except for one small difference: you can't see anything. Since you're a blind ravenous beast, this game is based around audio cues. It's not a one-sided handicap -- the pitch-black environment also hinders your armed prey, who occasionally stand still and hold their breath in an effort to listen to you slosh through the sewage. (Hint: stop moving when they do that, lest they fire an arrow through your gruesome heart.)

When I first heard the concept, my mind turned to Kenji Eno's Enemy Zero, in which the player hunts monsters by following a trail of high-frequency beeps. Players could actually see the surroundings in Enemy Zero; they just couldn't see the bloodthirsty aliens, because they were invisible (which, in retrospect, didn't make much sense). I suspect Eno realized that players rely on sight as a crutch, even if visual cues aren't governing the action.

With that in mind, it was pretty brave of In the Pit's designer to completely eliminate graphics. Some could construe that as laziness or an inability to draw, but based on the amount of effort and creativity put into the audio-centric concept, I would consider such assumptions hasty. In the Pit isn't a beep-following adventure like I expected -- in this game, you'll hunt down each opponent by the sound of their breathing, heartbeats, or humorously-acted voices. It's surprisingly immersive, and surround sound or headphones are essential to enjoying the full experience. Although simple in design, I can't imagine it being done much better.

In the Pit features a dozen characters, at least half of which are humorously memorable. There's a big difference between people who think they're funny and people who really are funny; Luvcraft fortunately falls into the latter category with his witty writing and appropriately hammy (but oddly believable!) voice-acting. If someone told me that he starred in Monty Python and the Holy Grail, I would almost believe it. The plot's transition from "feed my beast", to the Quest for the Chalice of Gazonga, to the salvation of an oppressed populace is ridiculous but somehow works due to cleverly coherent writing. Each of the game's nine deathmatches build on earlier plot points, often in unexpected ways. It's like an episode of Seinfeld, where the joke seems kind of funny at first, but then keeps building and building until you realize you're trapped in an elaborate web of absurdity. By that point, practically every line is a joke of some sort.

Malicious king: "Succeed and I shall reward you with this large, un-cut diamond."

Blind archer: "That sounds like a square deal."

Should you perish during any encounter, you can continue right from where you died. Death can actually be amusing, since it often leads to extra quips. In addition to first-person ambling and eating, you can also dive beneath the water's surface, which is great for hiding from the wizard's "dark vision" spell or . . . other things that I won't spoil.

In the Pit may be simplistic, but it's an intriguing, creative game that showcases the designer's talent and makes me anticipate his future efforts. Audio-centric games are an essentially untapped well; kudos to Luvcraft for making that well appear worth tapping.

//Zig



This game cost 240 points at the time of review.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. In the Pit is a registered trademark of its copyright holder. This site makes no claim to In the Pit, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.