The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > Xbox 360 > S > Soldier of Fortune: Payback > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Zigfried
March 09, 2009

There are certain things a soldier of fortune expects to receive for a job well done. For example, a soldier of fortune may expect to be paid.

In Soldier of Fortune: Payback, you're never paid. I highlighted "Payback" in green because it makes me think of money, even though this game never gives you any.

The subtitle "Payback" actually refers to vengeance. In this case, vengeance against the selfish scumbag who pretended to work with you... then sold out and killed the man you were hired to protect. The bastard even tried to knock you off!

The scoundrel clearly deserves some serious punishment. And he gets it. At the end of the first mission. About two minutes after he doublecrosses you. When my partner shot the Chinese diplomat, it wasn't a surprising plot twist, but I was intrigued; the game had effectively introduced an arch-rival. We had fought side-by-side throughout the mission. We had covered each others' backs. We had developed a rapport, in the same way I developed bonds with my compatriots during Brothers in Arms. So, when I mowed the turncoat down two minutes later, I scratched my head. "What a waste."

For some reason, even though payback is delivered during the first level, the game drags on for thirteen more. And you still aren't being paid. You just go on a series of linear, pre-determined missions because someone tells you to. There's no level selection, no risk-and-reward objectives, no real mercenary feel. The "real mercenary feel" is critical, I tell you.

This linearity, a world filled with impenetrable doors and alleys that dead-end at chainlink fences, was understandable when the original Soldier of Fortune came out, but first-person shooters have been around long enough that I think it's reasonable to expect more. When it comes to overall care and attention, Medal of Honor: Underground far outshines this game, and that was a Playstation title. Playstation one.

My theory is that Activision wanted money. Slap together a somewhat pretty but brainless game, stamp the "Soldier of Fortune" label on it, then sell it for $60. Nowadays, the game sells for $30 and comes packaged with First Blood. I'm sure some executive somewhere who hadn't played the game or seen the movie thought the combination was a great idea. "In this game, you shoot people! Rambo used a gun! It'll be a hit!"

Rambo didn't want to fight. He was a Vietnam vet with a heart, forced into urban battle by a society that rejected him upon his return. Soldier of Fortune's protagonist is a bloodthirsty killer who has no intention of ever retiring from battle. He just wants to pop heads and rend limbs with grenade launchers and assault rifles (most of which are picked up off the ground, since it's nearly impossible to find ammo for your own weapons). This game has acquired a violent reputation, and deservedly so... but much of the gore is obscured by muted backdrops. Knife a guy, and he clutches his throat as a gout of blood sprays through the air. Cool. Lob a grenade or cover the area with bullets, and blood is likely to be lost amidst an ashen cloud. Boring.

Inexplicably, when our bloodthirsty anti-hero finds the last boss sitting in a chair with legs folded, he doesn't pop the bastard in the head. No, instead, the two of them talk for a few minutes, which gives the boss time to pull a gun (surprise!) and run for cover.

There are plenty of places to duck and hide in the game, but you'll soon find that all the nooks and crannies in the world won't save you from the enemies that pop up behind, above, and all around you. Consider this an example of how not to script a first-person shooter. The quickest way to victory is to simply barrel through the level, gun blazing, racing towards the white checkpoint marker. Don't worry about getting lost; whether wandering through a city or a dull brown tunnel, the path is pretty linear. And it's not like killing people earns you any extra money.

Now that I've trashed the game, this is the part of the review where I mention a single redeeming quality so that I don't look like a total bastard. The jungle looks nice. The foliage is a bit "plastic" -- the leaf textures lack detail -- but they're pretty from a distance. The bridge over the river is beautiful. And the waterfall, with its frothy white-speckled water, would have been fantastic, if only it hadn't just... ended. Walk along the river, and you'll eventually reach a horizontal line. On one side of the line, raging rapids. On the other side of the line, dirt. Depending on how the camera is angled, it might be a vertical line for you.

That's not how rivers work. There isn't just a magical straight line where dirt turns into flowing water. It's also a glitch -- that's where the level was supposed to end. But it didn't end. I wasn't really sure what to do until I found a Youtube video. After watching it and taking extremely detailed notes, I realized I had done everything correctly; the game had screwed up. So I had to restart the mission and hope that the game didn't glitch this time.

I've since learned that's a common problem.

On another level, I walked into the "stuck spot". As in, I couldn't move anywhere but I couldn't die, either. I was "stuck". So I had to restart the mission and hope that I didn't walk into another "stuck spot". It was a gap between two bamboo fences, much like the other gaps I had crossed to find the token Asian informant who told me about the PIPERINE. But this time, the gap could not be crossed.

There are certain things a gamer expects when they purchase an Xbox 360 game like Soldier of Fortune: Payback. Frequent game-ending glitches is not one of those things.

At least now you can watch First Blood when you get sick of playing.

//Zig



Buy Soldier of Fortune: Payback at Amazon.com!

Most recent video game reviews written by Zigfried

One Chance (PC) [February 26, 2011]
Canabalt (PC) [February 23, 2011]
Splatterhouse (PlayStation 3) [December 09, 2010]
Rad Mobile (Arcade) [November 21, 2010]
Super Sprint (Arcade) [November 07, 2010]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ Where's SkyWard Sword's review ? And please bring back the rating feature.
+ holdthephone's Final Fantasy XIII-2 review
+ zippdementia's Mega Jump review
+ JoeTheDestroyer's Area 51 review
+ playstation vita, yo.
+ RotW January 29 - February 04 2012
+ Games to be added to the database...
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake
+ [News] Naughty Dog explored making a new Jak and Daxter, made Last of Us instead
+ Magical Mystery Tournament!

Staff Game Reviews

SoulCalibur V (Arcade) artwork sample The Simpsons Arcade Game (Arcade) artwork sample Quarrel (Arcade) artwork sample
Star Ocean: The Last Hope (Arcade) artwork sample Pushmo (Arcade) artwork sample Medal of Honor: Airborne (Arcade) artwork sample

SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo
Medal of Honor: Airborne

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (Arcade) artwork sample Othello (Arcade) artwork sample Scarface: The World is Yours (Arcade) artwork sample
The Last Express (Arcade) artwork sample Golden Axe II (Arcade) artwork sample Assassin's Creed: Revelations (Arcade) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

Mega Jump (Arcade) artwork sample White Knight Chronicles (Arcade) artwork sample Dragon Wars (Arcade) artwork sample
F-Zero GX (Arcade) artwork sample Paper Mario: The Thousand Year Door (Arcade) artwork sample Pokemon Snap (Arcade) artwork sample

Mega Jump
White Knight Chronicles
Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door
Pokemon Snap

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Soldier of Fortune: Payback is a registered trademark of its copyright holder. This site makes no claim to Soldier of Fortune: Payback, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker