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Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow (GBA) game cover art
Genre:
Adventure

Developer:
Konami
Publisher
Region
Released
Konami
NA
05/06/2003
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Systems > Game Boy Advance > C > Castlevania: Aria of Sorrow > Staff Review

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Review by goatx3
August 11, 2003

With a prestigious career spanning twelve platforms and over fifteen games, it must be said that Dracula is one of the most persistent videogame villains of all time - right up there with MegaMan’s Dr. Wily. The Castlevania formula has evolved somewhat over the years, but something about fighting cool monsters, whipping candles, and killing an evil vampire has kept gamers coming back again and again. Well, it’s now the year 2035, and Dracula’s castle has returned!

This time around you play the role of a girly looking, fur coat wearing Japanese highschool student named Soma Cruz who is mysteriously transported into Dracula's castle while visiting a shrine during the first full solar eclipse of the century. Aria of Sorrow actually takes place in the future, a first for the series. Longtime Castlevania fans need not worry - the change in time period ends up being rather superfluous. The occasional zombie will be wearing army fatigues instead of rags and some enemies will blast you with lasers instead of fireballs, but the overall feel of the game is still very Castlevania.

Aria‘s gameplay is very similar to that of Symphony of the Night. You’ll go around exploring a large castle, mixing it up with skeletons, zombies, and all manner of strange fiends while discovering certain items and abilities in order to open up new areas. You'll collect a plethora of weapons and fight large impressive looking bosses, leveling up and improving your stats along the way. In short, if you’ve played a Castlevania game within the last six years, you’ve pretty much seen this before.

However, Aria does throw a new shtick into the mix - the Soul eating system. Throughout the game Soma will suck souls from his vanquished foes, absorbing a different ability from each monster. Some souls will grant you offensive powers such as the ability to shoot fireballs or lasers, while others will boost your stats, allow you to briefly transform, or grant you non-offensive abilities like double jump. Soma can equip up to three souls at a time, and with a grand total of over a hundred different souls there’s a load of possible combinations. Soma can destroy monsters in more ways than any previous Castlevania protagonist has been able to - this is easily the coolest ability system to ever grace a Castlevania title, and the high point of the game. Thankfully though, that’s not all this game has going for it.

As in SotN, Aria’s version of Dracula’s castle is made up of a substantial amount of distinct interconnected areas, each with it's own look and feel. The rooms here are all very detailed with multiple background layers, and generally look pretty nice. Enemies are similarly well designed, well animated, and colorful. Soma moves like a dream - when I first saw him striding across my screen, I thought he was Alucard for a moment - he moves that well. My one complaint concerning the graphics is that some of the colors used in the backgrounds just seemed dull, the result of which was that some areas ended up looking a little bland. Outside of that, the game sports a colorful organic look that is sure to please.

Great music has always been one of the hallmarks of Castlevania games. Sadly, Aria was a bit of a letdown for me in this area. As I sit here typing this I'm struggling to remember even two of the tunes from the game - the music isn’t really BAD per se, just not memorable, which isn't what I'm used to with Castlevania.

Diehard fans of the Castlevania series will be crazy about this game, though the more casual fans might be turned off by the fact that it doesn’t really feel like a new game. While the soul stealing system is a great addition, Aria still feels like a formulaic Castlevania title. Then there’s the length. A quick run-through will take you no longer than five hours, but players who decide to collect every soul in the game and finish it at 100% might be able to squeeze as many as eight hours out of it. But those few hours sure are sweet. I think of Aria as SotN-lite - a wonderful experience, one of the best Castlevanias of all time, yet it ends far too quickly. If you’re thinking about purchasing it, you’ll have to ask yourself whether or not you’re willing to shell out 30 hard earned dollars for 8 hours of fun. Every Castlevania fan must play this game in some form - if you can’t quite convince yourself to buy it, it’ll be the best rental you’ve made in a while.




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