Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
Here's a meta-writing mind ripper. I'm going to start and article with a link that goes to another article that starts with a link. Go:
He (Burke, I assume) is talking about the absolute void of real game criticism, and he's right about that. There is a real lack of criticism of games in mainstream press. He (and I) isn't (aren't) just talking about the newspaper, or Entertainment weekly. Game magazines don't offer any real criticism. As Burke says: "In a game 'review', it pretty much amounts to a repetition of the press kit or prerelease hype and a few remarks on technical problems or issues, in a straightfoward consumerist mode (e.g., buy or no buy). More like a report on refrigerators than a cultural commentary."
I'm currently reading this article, http://www.gamasutra.com/features/20060901/quantum_01.shtml
concerning the games that created "quantum leaps" forward for the FPS genre. As I, a younger gamer, read it down and find it making references to some old games that were before my time, I find that I want to play these games. And this is how a classical canon of a media is created.
So who remembers how much I hate God of War? Who remembers what I hated about it?
That the plot is stupid and overblown?
That its an epic and epics are way overdone and stupid? And overblown?
"But as a guy who has DESIGNED one of these damn epic things, I can tell you that I no longer have any interest in making these kinds of games."
"I don’t want to tell stories with my games anymore."
Who could be saying these things? Why its David Jaffe, designer of God of War! But don't take my word for it, go check it out. http://davidjaffe.typepad.com/jaffes_game_design/2006/07/changes.html
He also included this really neat analogy which summarizes how I feel about God of War and alot of games of the type. Behold:
There are times when I wonder if games really deserve all that "games are art clamor. But I've been temporarily cured.
This game is what it is like to play a jazz solo. I don't mean it reminds of it or there is a loose connection, its a interactive graphical representation of a jazz solo, specifically in the style of John Coltrane.
^How Complexity Killed the Audience^