Cold Fear really didn't age well
January 12, 2019
|Not that I expected otherwise...|
If you haven't played Cold Fear, it's a PS2/Xbox era survival-horror game with a greater emphasis on third-person shooter elements--kinda like Resident Evil 4. I'm currently playing the Xbox version, and man, is it dingy. I don't think this game is going to rate well with me once I finish it, assuming I don't rage quit.
- No tank controls, which is good. It handles better without them anyway. However, you can't rotate the camera unless you aim your gun. Otherwise, you're stuck with a sloppy semi-fixed camera that gets you injured or killed pretty often.
- Whenever your character begins to aim, he never points in the direction he was originally facing. if you're facing an enemy when you initiate the aim, your character will look either off to the side or behind himself.
- There's no map of the ship you're on, and it's a huge pain in the ass to find your way around.
- There's no reticle. In order to properly aim, you need to pay attention to where your laser sight lands. Scoring a headshot is way tough because of this, and you need to score headshots on "infected" people. They'll just get back up and keep fighting, otherwise.
- Saves only crop up occasionally, and not via save point. When you enter a certain phase of the campaign, the game will ask you if you want to save.
- Combat on the deck is pretty much suicide. Not only is the boat rocking back and forth due to a huge storm, but the rain barraging the ship renders the screen too blurry to see what the hell you're doing. I had one monster run right up against me, and between the blur of the rain and the clumsy camera, I couldn't see a damn thing. I nearly died.
I'm only through about the fifth mission of fifteen. Here's hoping the reset go swimmingly, otherwise this game is going to find itself in my Goodwill box.