Game Progress 5/15
May 15, 2016

Since my last post, I've completed a fair number of games. I figured I'd just give quick highlights on these before moving on:


  • Vessel (PC)- Powered my way through the last stage and took out the final boss. I also completed the final puzzle, though I decided to look up a walkthrough at that point because I was ready to be done with the game. It turned out to be simpler than I first realized.
  • Insanity's Blade (PC)- Tore through the game's short campaign in a couple of sittings. I probably would've been done with it sooner, but time constraints prevented a swift finishing. I eventually went back and nabbed the remaining secret weapons while I was at it, pushing my completion percentage to 100.
  • AMOK (PC)- A lousy first-person horror game with some shooter elements. Its campaign is a bit like channel surfing, as you zap from one random environment to another via portals. I think they were going for something like the TV show Sliders (remember that?), but failed. Its ending only made the playthrough more painful.
  • Operation C (GB)- The Contra game that time forgot. It's mildly amusing, but it's quite easy and it concludes with a fight against a generic robot. Booooo!
  • NyxQuest: Kindred Spirits (PC)- I knew I should've gotten the Wii version. Without the motion controls, the game is a banal platformer with special abilities that aren't very special. I think the controller might've added a little more interaction, but ultimately the game would still be a ho-hum platformer. It's not hard to understand why it's only $3 on Steam.
  • The Howler (PC)- A sixty minute game where you control a hot air balloon in a steampunk rendition of Lithuania. It's a very interesting title, but it doesn't explore its concept enough. It's like the flash version of Meat Boy before Team Meat slapped on tons more content and called it Super Meat Boy. Perhaps one day we can witness the birth of Super Howler. I'd be down for that.
  • Zombeer (PC)- A first-person shooter with zombies, beer swilling, lame jokes and unnecessary pop culture references (from The Simpsons to Skyrim). As you might've guessed, it's a basic FPS that relies on the aforementioned list to sell its product. It's a shame that it's not funny and terribly boring, plus it ends with TO BE CONTINUED... At least the devs have promised they'll produce another, unlike other indie games that end with TBC.
  • Kraven Manor (PC)- Yet another hour-long game that's pretty creepy. It has its share of dumb puzzles, but it's an otherwise good horror game with a couple of different endings. I like that the "bad" ending is so bleak that it's worthwhile. That's how a horror game should conclude.


As for the rest...

DOOM (PS4)
I picked this one up last night and am currently on the thirdish mission. It's a blast so far, but I'm getting tired of fighting the same enemies. Give me something new to kill, id! I still haven't decided if I dig the upgrades system, but it seems promising. As least I don't have to switch between the flashlight and the handgun this time around.

Shin Megami Tensei: Persona (PSP)
Near the end of the SEBEC campaign. I currently have to go to the school to confront Pandora. I managed to nab all of the totems, so I might try to go for the ultimate Personas. I've also decided that once I'm done, I'm going to restart the game and play the Snow Queen campaign to see if it's any better than the SEBEC storyline. Personally, I think the SEBEC line is mostly dull and doesn't pick up until you learn more about Mai. Up to that point, it's your standard RPG full of eager teens wanting to save the world. Yaaawwwn. Sure, the story is still a tad juvenile, but it rouses some valid points on the gregariousness of humans. All the same, the SEBEC campaign hasn't been all that enticing.

Hitman: Codename 47 (PC)
I started this a few weeks ago and got through two of the missions. So far, I'm not impressed--though that shouldn't be a surprise. I've heard the first Hitman hasn't aged well, and I can attest to that. Its missions are a bit like puzzles, which is cool, but figuring out how to solve each riddle is nerve-racking.

Escape Goat (PC)
A retro-style puzzle-platformer similar to the NES game, Fire 'n Ice. I think I've gotten through three of the worlds so far. I haven't done much with this title, but I have a feeling I'm going to breeze through it because it is addictive. I'm pacing myself...

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pickhut pickhut - May 19, 2016 (07:34 AM)
Codename 47 definitely hasn't aged well, and that statement is coming from 2005-Me when I played it for the first time. I can't even begin to imagine what it's like playing it for the first time in 2016... And yeah, figuring out how to solve solutions in that game was a headache at times.

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