Game Progress 3/15
March 15, 2016

Since my last update, I played completely through two PC games: UnderDread and Nihilumbra.

The former is a first-person horror-adventure, and not a good one at that. It's also a repackaged mobile port that used to be connected to Slender Man (Slender Man Origins 2 Saga), but had to ditch all relation to said character because they did not have his creator's blessing. As it turns out, Slender Man is not a public domain monster.

The latter already has a staff review here at HG, but that'snot stopping me from posting a community review, which I plan to do within the next couple of days. If you haven't read EmP's wonderful review, here's the gist of it: simple 2D platformer elevated by a somewhat artsy (albeit thankfully simplistic) storyline. I enjoyed it, although it really could use more content. Sure, there's Void Mode, which is just a rehash of the campaign with new challenges. I'd rather play something more substantial than that.

I've wanted to play more Devil Daggers, but at least I've gotten my record time up over a minute and a half (94 seconds, currently).

Legacy of the Wizard has been a real trudge. Were I not using a walkthrough, I doubt I would be able to get through this game. Even with the FAQ, it's been a real trial. Finding your way on your own is next to impossible. There are countless areas where you have to either push through a wall or fall through a breakable bit of floor, not to mention several others where doing so screws you over. There's too much trial and error involved, where "error" amounts to having to either warp back to the beginning or dying. Bear in mind that this can occur after a lengthy stretch of exploration and wasted time.

There are also numerous points where you can critically screw yourself over and have to restart the segment you're playing. Thankfully, you don't have to begin the whole quest anew. Also, the game's block pushing mechanics are confusing and flawed. There are points where pushing a block into the wrong space irrevocably terminates your travels, causing you to (again) warp or die. All because you accidentally pushed a block into the wrong space, which can happen very easily.

So far, I've nabbed two of the crowns using Pochi and Xemn. I've started Lyll's portion of the campaign and most recently secured a ton of cash, which I spent buying the shield. I'm about to dive into her assigned region, and I'm not looking forward to it.

Finally, I began the indie platformer 8BitBoy. For all its simplicity and its outright cloning of Mario, it's actually a pleasant game. It's an obvious homage and not just a ripoff, which is nice. It's one of the few indie platformers that properly executes slippery mechanics, and that alone is impressive. Sadly, my only qualm is that bits of it are a little too familiar. I feel that it doesn't stand on its own enough, which is something any good ape should do. Yes, you have to accept that a clone is going to imitate its inspiration, but at the same time it has to offer you something worthwhile that its inspiration doesn't possess.

Currently, I'm in the third world and a little over halfway through the game.

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honestgamer honestgamer - March 15, 2016 (02:30 PM)
I would be interested in hearing more detailed impressions of 8BitBoy once you finish it. It looks to be an interesting game, and I don't necessarily mind if it clones Mario and sticks overly close to its source material... as long as it does a good job of that.
Never3ndr Never3ndr - March 19, 2016 (11:50 AM)
I'll second that thought on 8BitBoy. I've seen it on sale for ~$1 on Steam several times but never really picked it up since I thought it would fall to the wayside in my 500+ game library that I pretty much never play around with. However, if you think it is good maybe I'll pick it up and have it start collecting dust in my library lol

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