|...to which Kain replied with vagueness and obvious foreshadowing.|
I aimed to have this blog up last weekend. However, circumstances kept me from doing so. It's been a rough week, let me tell you. I was the team lead this week for work (my job's lead, which is not the same as a supervisor, alternates between three people, which includes me), and we got hammered with surgeries, and consequently/literally tons of bloody instruments. I've endured the harshness, though, and am currently enjoying an IPA before doing something more productive.
I've finished two rough drafts for reviews, one for BC Racers and one for Space Panic. I aim to have reviews for Zaxxon and Crossbow on Atari 2600 in rough draft mode before too long.
Legacy of Kain: Soul Reaver - PlayStation
Having finished Blood Omen, I figured it was time to revisit this gem. I will say: my revised review of this game will not include a 10/10 score, which I had given the game when I wrote at GameFAQs. Time hasn't been entirely kind to Soul Reaver, but neither has it been harsh. I am loving the game still, but the abundance of block puzzles mars the score just a tad.
Soul Reaver reminds me that I've taken a lot of gaming concepts for granted. For instance, it was developed before you could use the right control stick to rotate the camera, and therefore have to rely on the shoulder buttons to do so. It's pretty annoying, let me tell you #firstworldproblems.
I still dig the game's combat, especially the various methods in which you can bump off vampires: burning, impalement, a watery grave (water = acid to vampires in Legacy of Kain), or even just a violent, exploding death via Soul Reaver. Having reoriented myself with the game, I've advanced all the way to the Silent Cathedral, where I shall meet the second of my brethren. Prior to these events, I charged through Melchiah's territory. There I fought a boatload of zombie...vampire....zompire things... before taking on the boss. One thing I remembered is that boss battles are basically glorified puzzles--not that I'm complaining, because I love puzzles. It took me a while to remember how to kill Mel, but after some tinkering I caught on. After closing some gates on him, a la Return of the Jedi, and luring him into a central enclosure, I turned a crank and watched a huge grinder descend and reduce him to vampiric jelly. "Release!"
After gaining the phasing ability, I also nabbed some power ups that are basically 1/5 heart containers, and then obtained the Force glyph before taking on the second boss, Kain. I had forgotten how cheap this battle can be, despite its lack of imagination. Kain charges the Soul Reaver and fires an unavoidable instant death attack at you. Death in Soul Reaver is more of a slap on the wrist, though, because you just end up going to the spectral realm. Given that you're able to restore your health to full, you can then return to the material realm and resume battle against Kain. The objective is to nail him before he can cut loose a shot, doing so three times in order to advance the game.
With that event and my acquiring the Soul Reaver out of the way, my next assignment is to take on Zephon, who has pretty much turned into what appears to be a queen xenomorph confined to a wall with an enormous, bumpy anus for Raziel to kick around.
|Most recent blog posts from Joseph Shaffer...|
|honestgamer - March 09, 2015 (02:44 AM)
I'm glad you're warming to The 4 Heroes of Light. There are lots of neat surprises in store for you, beyond the sand castle. :-D