|One Legacy of Kain game down, four to go|
I wish I could say that my weekend was more eventful than it was, gaming-wise. I did, however, polish off another game, but not one from my backlog.
I also picked up Assassin's Creed: Brotherhood for $15 from Hastings, as well as the newest (or close to the newest) NECA Godzilla figure (inspired by the mid-'80s Big G). Once I'm done with Assassin's Creed II, I'll probably get started on Brotherhood.
I also aim to start the indie game Botanicula within the week here. I actually didn't read any of the reviews for this game, and resisting buying it for a while. After finding it super cheap on a Steam sale, I figured why the hell not? Hopefully it doesn't suck...
I decided to pick this game back up, taking it from the top. I wasn't that far into it before, and I don't feel I gave the game a fair shake before writing it off last time. All I've done so far is basic stuff: I completed the single level prologue, then kicked werewolf ass in the first world.
For those not familiar with the game, it's basically an Arkanoid clone, your standard brick-and-ball title, except that there are relatively few upgrades that you can snag. What little you can secure doesn't manifest while playing, but must be purchased from shops during your travels. A typical world is twelve stages long, and terminates in a boss battle. There really isn't much more to the game than that, other than the fact that its presentation smacks of 8-bit.
Upon completing a stage, you're free to move about the world map and either revisit older levels to farm cash or return to the hub town. There you could donate money, if you feel so inclined, to rebuild some of the houses. The spoils include powerups and the establishment of helpful locales, like shops.
All in all, I think I'm going to dig this game. Once I'm done, I aim to review it here.
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|honestgamer - February 24, 2015 (07:06 AM)
Wizorb looks pretty decent. I'm glad you're having fun with it after giving it a second chance. Sometimes, even good games just aren't the right games for us because of outside factors. The best thing we can do is set them on a shelf and return later. Of course, sometimes things work out the opposite and games we thought were awesome turn out to be... not so awesome after all. ;-)
|JoeTheDestroyer - February 25, 2015 (08:10 AM)
I know the feeling. Now and then, though, I come across something that I rue playing, even though I keep reminding myself that I've had some other pleasant surprises that I similarly didn't feel like playing. When I finally get around to these games, lo and behold, I was right to rue them.