Gaming Progress
January 18, 2015

I wish I had more to report, but I spent most of the week writing upcoming reviews or wanting to punch myself repeatedly in the head for agreeing to play Natural Doctrine.

Speaking of which...

Natural Doctrine- I got far enough into the game to know what I want to say. The review is live now at Realm of Gaming. Now, let's put this crap title behind us...

Bermuda Triangle- Not that you can make much "progress" on an Atari 2600 game, but I figured I'd muse about it. I've played it fairly extensively over the last week and have written a rough draft for it. Despite being a shmup on a way old system, it's actually a lot of fun. The game borrows a bit from Defender, in that you have to recover objects and deliver them to a safe area.

Bermuda Triangle (Atari 2600) image


Citizens of Earth- Pre-release game. I don't think I can say too much about it, except what's already been mentioned by Atlus and the developer. It is a lot like Earthbound, but not a precise clone.

JoeTheDestroyer's image


1942 (NES)- Forced myself through the whole game. FORCED. And what did I get for my efforts? A black screen with plain white text reading "Congratulation" (sic). I'm not sure how I was able to stand over thirty stages of basically the same thing repeatedly, whilst the same irritating tune assaulted me, but I made it. The game's infinite continues helped.

1942 screenshot

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Suskie Suskie - January 19, 2015 (03:51 AM)
Just looked up your Natural Doctrine review. You know, with my own review, I tried to take a screenshot that properly illustrates just how confusing and muddled that game is, but the ones you went with are about a thousand times worse.
JoeTheDestroyer JoeTheDestroyer - January 19, 2015 (06:27 AM)
Argh, muddled and frustrating. I think the bottom one illustrates just how confusing the combat system can be. I think it wouldn't be so bad if they didn't 1) use those stupid arrows, and 2) concoct a battle system that bestows peculiar advantages for what seems like random positioning.

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