Resident Evil 3: Nemesis (PlayStation) review
"You grab this item, put it here, then run all the way back there to grab that item, then put it here. It can get boring, and tedious. And because the game doesn't take place in just one building, you sometimes have to run all the way back to the beginning of the game to grab something."
The first two Resident Evil's started the 'survival horror' genre--which has been vastly successful. The first introduced us to the genre, and the second went further, immersing gamers with an awesome storyline, and some sweet zombie-shootin' gameplay. Now, the third one improved on most things, but still isn't quite as good as I expected. Here's why.
+ Great graphics. Even better than RE2. Mostly the same concept, except with more detailed polygons, higher quality FMV's, better looking zombies and enemies--they basically just made everything better. There is still a lot of pixelation with the polygons, though. Everything still looks really fantastic, but they could've spent some more time to improve the pixelation some, and maybe the animation.
+ Nice mood music and jump-out-of-your-seat sound. From the zombies moaning, to those high tones in the music that make you jump. All the sound here is perfect, and makes the game scarier. The voice acting's still pretty bad, but that's part of the game. It makes you laugh. It's RE's trademark! The sound here is as good as any of the other RE titles.
+ Tons of zombie killer action, and cool weapons, and the option of making your own ammo, from gunpowder. There are lots of cool weapons in the game, just like before, except this time, for the most part, YOU create the ammo. By combining various gunpowders that you come across, you can make the kind of ammo you need for any weapon. From assault rifle ammo, to grenade rounds. This is a cool innovation--unfortunately it's about the only thing that's different gameplay-wise from the prequel.
- Nothing really very new here. Sure, they spiced up the graphics, sound, and added in a few new elements, but that's about it. Still the same ol' idea. No new controls, and the environments still look the same. Which is kind of a bore, because I was expecting an almost completely new game, while this game is just sort of (yawn) RE2 with a different storyline, better graphics, and sound. I wish they'd made a few more new elements.
- The storyline here is kind of non-existent for the beginning part of the game, and consists of Nemesis--the main villain/monster in the game--walking around and trying to attack you every half an hour, saying ''STARS...'' This gets a little boring, and may cause some players to lose interest quickly.
- Too much item fetching. You grab this item, put it here, then run all the way back there to grab that item, then put it here. It can get boring, and tedious. And because the game doesn't take place in just one building, you sometimes have to run all the way back to the beginning of the game to grab something. It's very annoying.
RE3 is very similar to RE2, and that's its main problem. And with lots of item fetching to be done, and an uninvolving storyline, this may sound like a bad game. It isn't by any means a bad game, it just could've used a little more work. It's a very good game, and anyone who liked the first two in the series are bound to love this... But anyone looking for something a little different may be disappointed.
Staff review by James Gordon (Date unavailable)
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