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ender This user has not created a custom message to welcome you to his or her profile. However, there may still be content to view. Check below to see a list of recent contributions, including the most recent blog post (when there is one) and excerpts from recent reviews and other contributions, as available.

Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by ender. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: BioShock 2 (PlayStation 3)
Posted: March 12, 2011 (08:24 PM)
Those who don't care for First Person Shooters should probably look elsewhere, as it can make an unprepared person dizzy and aggravated. I highly recommend “Bioshock 2.”
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Type: Review
Game: X-Men Legends II: Rise of Apocalypse (PSP)
Posted: April 01, 2006 (11:34 PM)
Introduction:
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Type: Review
Game: Ridge Racer (PSP)
Posted: March 26, 2006 (12:06 PM)
Introduction:
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Type: Review
Game: Ninja Gaiden (Xbox)
Posted: June 17, 2004 (12:29 PM)
Introduction:
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Type: Review
Game: Ikaruga (GameCube)
Posted: December 07, 2003 (11:17 AM)
If a white attack hits you while you're white, you don't receive damage--in fact, you absorb power which can then be stored for a special attack. However, if a black attack hits you while you're white, your ship explodes, and you lose a life. Obviously, this system works the other way around as well. What sounds like a fairly simple concept makes for some of the most intense gaming moments I have ever come across.
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Type: Review
Game: Boktai: The Sun Is in Your Hand (Game Boy Advance)
Posted: October 09, 2003 (06:33 PM)
Imagine the Metal Gear Series if it joined forces with Castlevania, and some crazy scheme to get indoor-bound gamer-geeks out in the sun, where their pale skin will sizzle and pop...And you should get an idea of the general concept behind Boktai: The Sun is in your Hand.
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Type: Review
Game: Castlevania: Aria of Sorrow (Game Boy Advance)
Posted: May 15, 2003 (05:59 PM)
Aside from the soul-absorption ability, you can also pick up weapons! That's right, just like in Symphony of the Night, the main character can arm himself with swords, axes, maces, even a gun.
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Type: Review
Game: Shinobi (PlayStation 2)
Posted: January 15, 2003 (08:36 PM)
But then there are those who'll love the challenge, revel in the startlingly addictive gameplay, and see past the mundane-looking environments, amazing themselves with the slick, fashionable elegance the game's artwork possesses.
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Type: Review
Game: Metroid Fusion (Game Boy Advance)
Posted: December 08, 2002 (11:58 AM)
You run around, shooting hostiles, collecting powerups such as energy and rocket containers. You fight bosses and gain items which permit you access to new areas, and every now and then you get a nice little story sequence/cutscene. All of this is revamped from the other Metroids, and I wouldn't have it any other way. Except, a new element has been introduced, which changes the gameplay flow notably.
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Type: Review
Game: Castlevania: Harmony of Dissonance (Game Boy Advance)
Posted: September 25, 2002 (04:43 PM)
If you combine Symphony of the Night with Circle of the Moon, what do you get? Harmony of Dissonance. Pick this one up as soon as possible.
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Type: Review
Game: Drakan: The Ancients' Gates (PlayStation 2)
Posted: July 27, 2002 (12:32 PM)
Sony snuck up on everyone and released this part action, part adventure, part RPG hybrid. Few people were expecting it, and few really cared when it actually came out. After all, who wants a game that looks like Tomb Raider but plays more like a cross N64's Zelda games and Blizzard's Diablo? Luckily, Sony
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Type: Review
Game: Fallout 2 (Miscellaneous)
Posted: July 24, 2002 (09:36 PM)
The wasteland truly does give a not inaccurate portrayal of what could be the cause and effect of nuclear war, and the aftermath which would erupt from it. Play this game, and express the power to choose. This is pre-GTA3, pre-Shenmue...Fallout 2 is a pioneer.
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Type: Review
Game: Kuru Kuru Kururin (Game Boy Advance)
Posted: December 31, 1969 (05:00 PM)
You can speed the stick up, change its direction using special springs found around the levels, collect certain items which allow you to customize your stick, rescue cute little ducklings, and even change the length of your stick.
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Type: Review
Game: Breath of Fire II (Game Boy Advance)
Posted: December 31, 1969 (05:00 PM)
I felt that BOF2 was a complete let-down in terms of plot and story. The interesting introductory sequence makes you think that the storyline will be deep and interesting, but Capcom barely scratches the surface. Most of the game's dialogue is devoted to dull and silly conversations between the game's characters, who seem to have no real significance in the storyline, with the exception of Ryu.
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Type: Review
Game: Broken Sword: The Shadow of the Templars (Game Boy Advance)
Posted: December 31, 1969 (05:00 PM)
Those familiar with the point-and-click genre will have no problem understanding the jist of Broken Sword. Firstly, your job as an innocent bystander to a mysterious bombing is to find out what happened, and why. Like other games of this genre, you will encounter many friends and foes along the way, with whom you may interact to find clues, gather information about the area, and uncover further elements of the plot.
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Type: Review
Game: Serious Sam: The First Encounter (Miscellaneous)
Posted: December 31, 1969 (05:00 PM)
While most FPS' these days focus a lot on exploration, key-collecting and even problem and puzzle-solving, SS skips all that and goes right for the action. in the average FPS, even the most ''busy'' of rooms won't likely contain more than 10 enemies, but in SS, the most ''busy'' of rooms go well above the 50's! This is FPS war gone massive.
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Type: Review
Game: Return to Castle Wolfenstein (Miscellaneous)
Posted: December 31, 1969 (05:00 PM)
Anyone willing to play through the game is probably likely to overlook the corny and unexpected storyline, hell, some might even enjoy it! Whatever the case, RTCW is a strong sequel to a great game.
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Type: Review
Game: Blood Omen 2: Legacy of Kain (PlayStation 2)
Posted: December 31, 1969 (05:00 PM)
Great storyline and voice-acting combined with some juicy, blood-sucking sound effects make you want to play the game. I can't guarantee it will be a smooth ride the whole way through, but it's nonetheless worth a trip into the gothic realm of Blood Omen 2.
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Type: Review
Game: Soul Reaver 2: Legacy of Kain (PlayStation 2)
Posted: December 31, 1969 (05:00 PM)
Soul Reaver 2 is a hybrid. It combines action, platform, RPG and adventure, all into one ingenious sub-sub-genre. This makes for one hell of a game! The graphics are stunning, the sound is nicely orchestrated, it's easy to control, it's easy to grasp, and it has some really unique qualities which just add to the experience by a ton.
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Type: Review
Game: Maximo: Ghosts to Glory (PlayStation 2)
Posted: December 31, 1969 (05:00 PM)
While the majority of platformers are based mostly on exploration, platform-jumping and mini-games, Maximo is probably 50% fighting, 50% platforming. It concentrates a lot more on battle than other games of it's genre, which is partly what makes the game so different and fun.
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