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Tenchu Z (Xbox 360) artwork

Tenchu Z (Xbox 360) review


"For all its faults, Tenchu Z is something all games should be but are increasingly often not: it is fun."

At the risk of seeming to invoke a meme, Tenchu Z is Tenchu.

From what I’ve seen, Tenchu Z generally doesn’t score very well in reviews. I can understand why. The AI is one step above oblivious, the graphics look about a generation behind, and the plot is pretty much nonexistent. Add to that some finicky controls and very shoddy voice acting, and it doesn’t take a great leap of deduction to work out why people don’t like it.

I, however, do like it.

The reason I like it is pretty much summed up in the first sentence of this review: Tenchu is Tenchu, and I like Tenchu. This sounds like nostalgia, and I wondered for a while if it might be, but I’ve come to the conclusion that nostaligia alone doesn’t account for the enjoyment I get from this game. I think that, for all its faults, Tenchu Z is something all games should be but are increasingly often not: it is fun.

Back in the days of yore (or so I sometimes feel), just before the release of Metal Gear Solid, I played Tenchu: Stealth Assassins on PS1. This game was unlike anything I had played previously. Casting me as a ninja in the appropriate period of history (although substituting the names of real countries for fictitious analogues), it required me to be quiet, stay hidden as much as possible, and move around by running along the tops of walls and jumping from rooftop to rooftop simply to avoid detection. While unnoticed I could eliminate any enemy in one deadly attack, but once they knew I was there they became titans of strength and fortitude. In short, I was forced to avoid everyone, and that was new to me. I frequently spent ten to fifteen minutes sitting on a rooftop, just watching the guards walk their routes until I knew exactly where everyone would be and which moment would be the best to dash across the open ground. I crept from shadow to shadow, picking off one enemy and ducking away again, to create little blind spots in their coverage that I could use to my advantage. Tenchu not only offered the opportunity to play in a new way – it demanded it.

This sort of stuff is nothing out the ordinary now, though. With Metal Gear Solid, Splinter Cell, Thief, Hitman and others all offering stealth-based gameplay, there isn’t really anything to make Tenchu stand out from the modern crowd on that front, particularly since its stealth mechanic has changed very little in the last thirteen years. So why bother?

Well, it’s certainly true that by today’s standards Tenchu Z’s enemies seem to be scarcely conscious. In some cases you can be barely concealed by the edge of a doorway and they won’t notice you. You can sprint up behind them and they’ll think nothing of it, presumably attributing the sound of pounding feet not to the anticipated hostile intruder but to some sort of spontaneous hallucinogenic episode. They are berks.

And that’s ok.

We don’t always need maximum realism. In the last few years games have held realism up as the ultimate goal, but I would take fun over realism any day. You know what has a lot of realism? Reality. And you know what is often notably short on fun? Also reality. Sometimes I don’t want to deal with enemies who can hear my breathing from two rooms away. Sometimes I don’t want to be given away by the slight flicker of my shadow in the corner of someone’s eye. Tenchu Z’s enemies may be stupid by the standards of real people but I don’t want to try and creep my way past well-armed real people. That’s difficult and frightening and not much fun. People don’t join the SAS because they think it’ll be a good laugh.

Tenchu’s enemies may be singularly obtuse by real world standards, but they’re just the right level of alert for the game. If you sit in a well lit area, they will notice you. If you hide behind some flimsy grass, they'll notice you. If you leave the mauled carcass of their best friend lying in the street, they will actually be quite put out and understandably try to cut your head off.

I haven’t played a Tenchu game in years, but this is where Tenchu 2: Birth of the Stealth Assassins fell down. In order to hide from an enemy in that game, all you had to do was sit on top of a box at the height of their face, while they were looking in your direction, and you were apparently completely invisible. I don’t know if people had complained that Tenchu 1 was too hard or something, but it’s never made any sense to me that the sequel would have worse mechanics than the original. Anyway, that’s a review for another time.

Tenchu Z may not have advanced its stealth component very much since 1998′s Tenchu 1 but it at least doesn’t ape Tenchu 2. It has added a few more features since then too (though I haven’t played the intervening games, so these may not be new at all). Most of these features are either useless or cosmetic, but they’re nice to have nonetheless. You can upgrade your ninja with a selection of abilities, some of which sound good but never really get much practical use (camouflage against a wall, cling onto the ceiling) and others of which have some minor benefits (telescopic vision, display of enemy health bars). You can also buy an assortment of ninja gear – a returning feature from the old games that now includes far more items. Mostly you’ll just want health potions and the odd grenade for boss duels - which, incidentally are as clumsy as they ever were, fought using Tenchu's stealth-centred control scheme, but mercifully they're also uncommon. The most fun of these new features is also the most pointless: you can buy and wear new clothes. Some are authentic-looking Japanese period garments, some are anime-style ninja garb, and some are utterly ridiculous, but whichever you go for it’s just nice to be able to dress your hardened killer to suit your mood.

Tenchu Z, then, isn’t subtle or clever: its graphics are rough, its RPG-like flourishes are futile, its script consists of “we need you to kill some people”, the boss duels are just as unwieldy as they were in 1998, and the enemy AI is at times almost laughably shoddy. But if you don’t expect spectacle, complexity or a simulation it’s actually quite fun. The enemies are just bright enough to keep you on your toes, but just stupid enough that with a bit of care and skill you can pick them off like the ninja badass the game depicts.

I’ve had my fill of clever, gritty and realistic. I want fun. Tenchu Z provides it.



SamildanachEmrys's avatar
Community review by SamildanachEmrys (May 08, 2011)

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honestgamer posted May 08, 2011:

It's difficult to refrain from cheering while reading this review because I agree completely. Fun is what I want when I play a game, more than any number of other things that seem to have become more important in the eyes of developers and (to my bewilderment) the general gaming public. I don't especially like recent Tenchu games precisely because I don't find them fun (they're too clunky for my liking), but I can appreciate your stance on the matter and, thoughts on the Tenchu series aside, I agree with it.
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zippdementia posted May 08, 2011:

Nice, Samy! Love to see new reviews from you, proving you still got it!
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zippdementia posted May 08, 2011:

Everyone read this. If you develop games, then especially you:

"We don’t always need maximum realism. In the last few years games have held realism up as the ultimate goal, but I would take fun over realism any day. You know what has a lot of realism? Reality. And you know what is often notably short on fun? Also reality. Sometimes I don’t want to deal with enemies who can hear my breathing from two rooms away. Sometimes I don’t want to be given away by the slight flicker of my shadow in the corner of someone’s eye. Tenchu Z’s enemies may be stupid by the standards of real people but I don’t want to try and creep my way past well-armed real people. That’s difficult and frightening and not much fun. People don’t join the SAS because they think it’ll be a good laugh."
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JoeTheDestroyer posted May 09, 2011:

^I agree wholeheartedly. I get enough reality where I work.
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SamildanachEmrys posted May 09, 2011:

Thanks for the feedback, guys. It's good to know that even if my views on the game aren't shared, my stance on fun can be appreciated.
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Masters posted May 09, 2011:

Wow, this is a great review. I've played the game and know exactly what you mean, which also helps.

I've a small suggestion you may choose to ignore:

Singularly obtuse Tenchu’s enemies may be by real world standards, but they’re just the right level of alert for the game.

That sounds a bit awkward to me:

Tenchu’s enemies may be singularly obtuse by real world standards, but they’re just the right level of alert for the game.

or

As singularly obtuse as Tenchu’s enemies may be by real world standards, they’re just the right level of alert for the game.

seem to read more smoothly. Just my two cents. Nitpicking, I realize.

Anyway, nice job.
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SamildanachEmrys posted May 09, 2011:

Fair point. I do phrase things oddly. This is why writers have editors.

I agree with your suggestion and will modify the sentence accordingly.

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