Trinity (Apple II) review
"Infocom's text adventures were usually better at being funny than serious. For example, Zork I and II were better games than Zork III. But Trinity, based on your efforts to prevent the first atom bomb from exploding, works, and staggeringly well. It places you, as a tourist, in Kensington Gardens, with the first missile of World War III about to land. You find a deformed lady, take an interesting transport to the shore, and enter a white door you'll see again later, to wind up in a place ..."
Community review by aschultz (June 13, 2009)
Andrew Schultz used to write a lot of reviews and game guides but made the transition to writing games a while back. He still comes back, wiser and more forgiving of design errors, to write about games he loved, or appreciates more, now.
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