The Dark Spire (DS) review"Contrary to word-of-mouth, this isn't a Wizardry-style journey. It certainly pays homage to its legendary predecessor, but its wicked sense of humor and creepy atmosphere lend the adventure a personality all its own. The Dark Spire is an artistic, engrossing RPG that achieves immersion via intense exploration, puzzle-solving, and surprisingly addictive level-grinding. It's an experience, but more importantly, it is game." |
I'm a huge fan of Wizardry-style dungeoncrawlers, but their time has long since passed. In today's world of artistic visuals and immersive gameplay experiences, it's difficult to enjoy the exploration, multi-floor puzzle solving, and level-grinding required to master such hardcore, oldschool adventures.
Just kidding! Only a goofball would claim to be a huge fan of something then turn around and dismiss the entire experience. To this day, I still appreciate the inventive layout of The Bard's Tale, the charming atmosphere of Dragon Knight, and the overflowing imagination of Might & Magic. Some things just never go out of style; quality game design is one. As evidenced by recent entries such as Etrian Odyssey and a multitude of iPod adventures, the art of dungeoncrawling hasn't been forgotten.
Way back in April 2009, when the world was young and heroes aspired to great ambitions, The Dark Spire was one of my absolute favorite dungeoncrawlers. Its wireframe graphics weren't particularly attractive, but the smooth scrolling and Castlevania-esque soundtrack held my attention long enough to sink into a surprisingly intriguing adventure. Per dungeoncrawler norm, my quest was to slay an evil wizard who had stolen some important thing (the game even admits that no one knew it was important until he stole it) . . . but the introduction of new characters — and the pieces they contribute to the mystery — assembled a picture that was ultimately more inspired than many of The Dark Spire's wizard-slaying brethren. The ability to save at any time (instead of being forced to return to the Guild) made the brutal challenge fair, and the multitude of skills and abilities to be learned and mastered made that challenge rewarding.
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Staff review by Zigfried (May 23, 2009)
Zigfried likes writing about whales and angry seamen, and often does so at the local pub. |
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